Ron Rockwell
Second Life Resident
Join date: 11 Nov 2004
Posts: 25
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08-17-2007 19:30
okay I'm going to sound reallllyyy geek and ask a question here. I am trying to get back to doing my poses and well trying to do kissing poses. well here lies the problem which I don't know if it's trail and error or what? how do i get a decent looking kiss with out having ones nose in the others face or look like I am eating or kissing another part on the person?
is there numbers for head twist and so on that i can go by.
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Bree Giffen
♥♣♦♠ Furrtune Hunter ♠♦♣♥
Join date: 22 Jun 2006
Posts: 2,715
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08-18-2007 10:51
Awwww. I was hoping you were going to make a Hannibal Lecter animation... Throw in some screaming sounds and particle blood shooting out of the head...
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Sylvia Trilling
Flying Tribe
Join date: 2 Oct 2006
Posts: 1,117
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08-18-2007 10:54
This is tricky because avatars have variable heights, head sizes etc. The common solution is to have linked prims as sit targets, one for each avatar. The prims can then be moved in relation to each other to fine tune the relative positions of the avatars as the animations play. The convention is a blue sphere for the boy and pink sphere for the girl.
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BigJack Rolls
Registered User
Join date: 11 Oct 2006
Posts: 39
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Kissing
08-18-2007 15:54
and of course, the heads need to be tilted just a bit on both avs . so they don't, as you say, bump noses.
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