Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

AO and franimator

Absinthe Sautereau
Registered User
Join date: 26 Mar 2007
Posts: 86
07-17-2007 10:57
I just wrote some animations for use as an AO. And they work fine if you just load them up and run them in world. However, I took the franimator script and put them into a container, and the walking animation doesn't look right.

Specifically, in my animation the hands are both going in unison, from back to forward, gently and slowly, (they are rolling the wheels of a wheel chair) over the course of abotu 60 frames to do one full backward to forward motion and recovery. If I just load the animation adn push play it works fine.

They appear to move very fast and jittery, as though someone had burned their finger tips and was trying to quickly cool them off. Could it be trying to combine the n00b walk with the animation? The anim has 4 priority...

Also, which differnt slots do I absolutely have to fill for the walk to look right without risking the AV trying to STAND UP.

Currently I put it in walk, (a similar one in run), left turn, right turn, and I have a fixed pose that I put in all the "stand xx" slots.

The animation is uploaded as priority 4 and looped.
Shanna Sungsoo
Registered User
Join date: 25 Nov 2006
Posts: 3
Tweak your second frame
07-17-2007 16:33
I have had this problem many times. Usually it is because I have forgotten to change the position of the hands (just a degree will do) from the first frame. If you go in and tweak the position slightly I think that will solve your problem.