05-17-2007 10:14
Hiya,

I'm new to animating for SL and have not been able to find an explanation for this anywhere: The default SL gun animations change whenever you enter Mouselook, from an idle hold pose, to a firm aiming pose. It seems that this change is somehow integrated in the animation itself, as you only reference one animation file name when using them. How is an animation set up to have this ability? Thanks!