Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

4 quick questions, i beg your luv

Koh Costello
Registered User
Join date: 7 Apr 2005
Posts: 14
04-28-2005 06:15
Question 1.) (4 parts) Why are feet such a ridiculous pain in the buttock to deal with in poser? Is there a way to stop their madness? Why does poser frame tweening have the intelligence of cat poo? Am I mission something? (Note, I animate martial arts so the torso spins around a lot. The feet....HAAATE this.)

Question 2.) (1 part) Am I correct to think that a pose consists of 3 frames? (2 header frames in the standard stand and then the actual pose, uploaded in bhv format and looped?)

Question 3.) (2 part) I've heard a bit about loading 2 figures into poser at once for easier couple animation. How is that done? Must one character be deleted and the bhv files uploaded seperatley?

Question 4.) (3 part) I have no concept of how to attach animations to spheres for couple anims. Where does one begin? Does someone have some instructions on how to go about this? I'm assuming there is scripting, which I am inept at, so, anyone selling anim sync/generic couple spheres that can take in animations?

All your help are belong to me. Thanks greatly for any aid!
Fa nyak
>(O.o)<
Join date: 8 Oct 2004
Posts: 342
04-28-2005 07:26
i dunno alot about using poser itself yet, but yes you CAN have two figures in it at once. you can add a second by bringing up the little window over on the righthand side, picking the second figure to load, then clicking one of the little buttons down on the bottom of that window...i thinikk it looks like a little double checkmark that says "add figure" when you mouse over it. that'll drop a second figure into your editor right on top of the first.

as for the pose spheres...and honestly they could be any shape...i'd probably recommend little pyramid shapes just cause they use less polygons. i have put together a freebie, generic poseball (or pose pyramid really :P ) where all you need to do is drop your uploaded animation into the contents and it handles the rest, making the balls clear when you sit on them, beginning the pose. im me in game and i'll send ya a copy :P
Tactics Bling
Registered User
Join date: 17 Apr 2005
Posts: 1
about poser...
04-29-2005 04:40
Is there a way u can turn the character around without effecting any of its body parts? the 2nd character I Mean? How? heh
Koh Costello
Registered User
Join date: 7 Apr 2005
Posts: 14
04-29-2005 14:06
I would like to know this as well. Also, must you delete one of the characters and export each pose seperately when finished?
Fa nyak
>(O.o)<
Join date: 8 Oct 2004
Posts: 342
04-30-2005 02:41
you can turn a model by its hips and the entire body will rotate as one solid piece. as for saving, i dunno. but if all else fails, that should work :P
Sami Tabla
Eternal Newbie
Join date: 12 Jun 2004
Posts: 52
04-30-2005 20:52
From: Koh Costello
...must you delete one of the characters and export each pose seperately when finished?


Hi...

Select which character you want exported (by selecting either the body or any part of the model) and export your .bvh file. This will export only the caracter's animation that is selected.

Then... select your other figure and export again. Again.. only the selected character's animation gets exported.

Hope this helps...
_____________________
"Even a Wizard is a Newbie at Times..."