Arsenic Soyinka
Registered User
Join date: 1 Dec 2005
Posts: 168
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02-19-2007 19:22
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ive been making various Ani-Poses with Avimator ...
i noticed *today*, all of a sudden, all of my *sitting* anis are now hovering approximately 3 hands high over the ground, benches, ledges and walls ... wherever i feel like sitting.
i never had this problem before
i am very picky about my anis ... i spend a lot of time making sure that they dont hover ... and that the body lines and parts are as perfectly horizontal and level as possible ... using Avimator ...
but strangely today they all are hovering ...
my standing poses are all ok ... but i now have to revise all of my sitting ani-poses to a lower setting ...
im just wondering if anyone else has noticed any difference in levels and hovering of sitting poses?
and if so, how come?
thnx
ps ... yesterday i bought a couple of animations.
not in my wildest imagination can i possibly see how buying someone elses animations would somehow effect and compromise the ones i made ...
or could they?
******************
also ... most of the time when i make anis, i first upload my poses to the Preview Grid to try them out ... and to make the necessary adjustments with Avimator offline.
i mention this, if just in case there can be differences between levels between the Preview and Main Grid?
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Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
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02-20-2007 11:53
You aren't by chance using the Firstlook client are you? I've been using Firstlook and I've noticed the same thing on occasion. Not sure if it's related.
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Talon Brown
Slacker Punk
Join date: 17 May 2006
Posts: 352
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02-23-2007 05:29
I believe I am experiencing the same issue with a set of couch sitting poseballs I purchased a while ago from Bits and Bobs. (Not disparaging the store, I love the animations they sell, just mentioning it in case it's relevant.) At the time I positioned them so I and my gf were properly seated on my couch and everything was fine but ever since the last SL client update (and yes, I'm using the official SL client) this particular poseball set now has both of us sitting in the air above the couch. At no point had the poseballs themselves been moved or altered, indeed I had to edit the settings notecard within them just to lower them back to something approaching normal.
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Lee Ponzu
What Would Steve Do?
Join date: 28 Jun 2006
Posts: 1,770
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I don't know....
02-23-2007 08:39
In various scripts, I have seen adjustments up and down labeled with
// Adjust for Sit bug.
Maybe they fixed it...So old scripts that adjust for it now over compensate.
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Arsenic Soyinka
Registered User
Join date: 1 Dec 2005
Posts: 168
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03-01-2007 10:30
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deleted by Arsenic
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Arsenic Soyinka
Registered User
Join date: 1 Dec 2005
Posts: 168
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03-02-2007 14:12
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ok ...
i just deleted everything i originally wrote yesterday, Thursday, in response to Lee Ponzu's comment ... now why did i do that, you ask? ...
simply becos the whole issue i raised in this thread, has mysteriously and suddenly become a non-issue, just as suddenly and mysteriously it became an issue 11 days ago ...
what i am talking about is, that today Friday, the levels on SL's Main Grid and the Preview Grid seemed to have returned to their previous levels ...
which means now, that all of my *original* ani-poses that i created with Avimator & QAvimator, as well as those ive purchased are now and once again conforming to SL ground levels just as they had before ... w00t!
nevertheless ... something weird did happen with animations and ground levels 11 days ago, but they arent happening anymore ...
so what does all this mean?
im not really sure.
was it all in my animated imagination, that my animations were strangely hovering over the ground, as if i were truly in a mystical alien realm, merely due to a glitch or tampering by LL with ground levels?
or, was it due to subconscious, wishful and fantisful thinking on my part?
now why do i ask that, you might ask?
to answer that, would only serve to give too much validation to other essentially non-issues
anyway ... in my little world, i am happy my little animations are working again, since i dont have to needlessly revise them anymore.
ya know, Second Life is just like Real Life, but only worse.
so far ... here on earth, gravity has remained constant
./
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