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Qavimator- rotating Hip

Derekhhh Eames
Registered User
Join date: 7 Jan 2008
Posts: 13
01-09-2008 10:16
Hi,
I'm working on an animation where the avatar spins around 360 degrees- but at the end of the animation, I dont want him to have to spin the whole -360 back. IS this accomplished just by getting rid of the fade out seconds when I upload it?

Also, in the middle of the animation, the Y degrees of the hip is at -412, but at a later part of the animation, it will not let me rotate is past -359 degrees (I need it at about -380 to look right).

I just want to know- why is it that at one frame I can rotate the hip -412 degrees, but at another part I can only rotate it to -359?

I appreciate the help
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Crystal Falcon
Registered Silly User
Join date: 9 Aug 2006
Posts: 631
01-09-2008 13:01
From: Derekhhh Eames

I'm working on an animation where the avatar spins around 360 degrees- but at the end of the animation, I dont want him to have to spin the whole -360 back. IS this accomplished just by getting rid of the fade out seconds when I upload it?


Instead, and much smoother, why not make the next frame after your 360 rotation a key rotated to 0? ;) Then you can still use ease when uploading for smoothness... (Although the FPS would have to be high enough, or SL might tween between your 360 and 0 frames?)

From: someone
Also, in the middle of the animation, the Y degrees of the hip is at -412, but at a later part of the animation, it will not let me rotate is past -359 degrees (I need it at about -380 to look right).


Wowzers, so how did you get it to -412?? :confused: Anyways, -380 is the same as -20, just check how much rotation happens per frame, because you don't want two keys next to each other at -360 and 0 or you'll see it stutter a frame. To keep moving smoothly you want the next frame to be rotated as much as from the previous frame (which you have to remember to also adjust if you change the timing). :)
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