I'm creating several 'sit' animations - ideally, I'll replace the standard 'sit on ground' and 'on object' poses using the AO, and also have some extra poses in HUD buttons.
I loaded up the SL BVH files to check hip height for their 'sit on ground's, and this is the first confusion - there appears to be a standard, where the hips are lower than Poser floor, and a 'constrained', where the figure sits *on* the floor. What's the difference? If I'm replacing 'sit on ground' with a new animation, which hip height should I use as reference?
Also, is this the right way to figure it out? I haven't had a single upload make the right place yet so I might as well check before I throw more money at it. Similarly, when I replace the 'sit on objects' anims, will I want to keep the hips in the same spot as in the SL BVH files? (It's tricky with the floor ones I'm doing because it's a kneel, not actually sitting on that ass, but if the theory is right the second set shouldn't be such a pain)
Thanks in advance - muddling through!
EDIT: Curses, any information on hip height for the AO would be useful! I'm used to setting it in the script of an object you sit on, so this is baffling me. My 'lie down' pose in the AO burried me in the floor (body in Poser resting on the 'floor') so I set hip height to 0 and surprisingly (not) I'm floating. My head also appears to be on backwards in spite of deleting the head and neck keyframes, but I think that's another post entierly
