I'm having some puzzling behavior in animations made with Avimator. I've made two in which I have everything about the body the way I want it, symmetrical, and so on... but it doesn't come out that way once it's imported.
That's #1 (a is a screencap of the Avimator screen, figure seen from above, and b is screencap when anim is being played in-world -- note the way the arm is skewed).
The second animation has the legs bent in a way they aren't in the Avimator file, and the arms in the wrong places.
That's #2 (a is a screencap of the Avimator screen, figure seen from the side, and b is screencap when anim is being played in-world.)
I've been tearing my hair out over this because I can't get it to come out positioned correctly after importing. Ideas?