Does anybody know how fast we go or run?
It seems to a very high speed, since walk animations either look like you're in a silent movie or the feet slide over the ground.
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How fast do we go? |
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Doris Haller
Registered User
![]() Join date: 15 Jan 2007
Posts: 36
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07-18-2009 09:52
Does anybody know how fast we go or run?
It seems to a very high speed, since walk animations either look like you're in a silent movie or the feet slide over the ground. |
Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
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07-18-2009 10:39
/me makes a script to find out... This is on a almost-totally idle region - not sure why the numbers aren't more consistant.
moved 3.198903 in 0.989520 = 3.232783mps moved 3.127816 in 1.016282 = 3.077705mps moved 3.198903 in 1.003700 = 3.187111mps moved 3.198903 in 1.001297 = 3.194760mps moved 2.985643 in 1.049050 = 2.846044mps moved 2.985628 in 0.957130 = 3.119354mps moved 3.269990 in 1.003561 = 3.258387mps moved 3.198903 in 1.000610 = 3.196953mps moved 5.242470 in 1.001542 = 5.234398mps moved 4.900569 in 1.021310 = 4.798317mps moved 5.128503 in 0.987761 = 5.192048mps moved 5.014536 in 1.003355 = 4.997768mps moved 5.242470 in 1.003597 = 5.223680mps moved 4.672636 in 1.010443 = 4.624344mps moved 5.356436 in 1.007370 = 5.317248mps moved 15.292820 in 1.003210 = 15.243880mps moved 15.982260 in 1.005267 = 15.898520mps moved 15.999740 in 1.008937 = 15.858020mps moved 15.288820 in 1.004127 = 15.225980mps moved 16.355480 in 1.011048 = 16.176760mps moved 14.933260 in 0.993882 = 15.025180mps moved 15.301110 in 1.006646 = 15.200090mps The script... CODE
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Void Singer
Int vSelf = Sing(void);
![]() Join date: 24 Sep 2005
Posts: 6,973
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07-18-2009 22:47
so we walk at about 2x speed? that explains alot. (so the optimal retime for walks would be ~0.75 to minimize both the slide effect and the speed shuffle effect.) and our run look more like a jog.
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jeaniesing Trilling
Loves to animate & script
![]() Join date: 21 Oct 2006
Posts: 61
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07-18-2009 22:53
if your footfalls are twice in a second... with a pretty long stride, you don't slide.... but I do get tired watching it sometimes *blush*
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Viktoria Dovgal
…
![]() Join date: 29 Jul 2007
Posts: 3,593
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07-18-2009 23:19
/me makes a script to find out... This is on a almost-totally idle region - not sure why the numbers aren't more consistant. Is it level ground? There is a variance when you go up or down inclines. Advanced->HUD Info->Velocity might be useful, to rule out LSL timer idiosyncrasies. so we walk at about 2x speed? that explains alot. (so the optimal retime for walks would be ~0.75 to minimize both the slide effect and the speed shuffle effect.) and our run look more like a jog. Yep, but oddly our running speed is very ordinary, not even good enough to do a four minute mile. |
Day Oh
Registered User
![]() Join date: 3 Feb 2007
Posts: 1,257
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07-19-2009 02:10
It's natural for measurements based on polling the position to be off because the values only update when the client sends an update
![]() llGetVel holds sort of steady, I got 3.19782 for walking and 5.12782 for running _____________________
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Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
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07-19-2009 06:20
Oh geez... Bit overkill with the script, I guess.. I even knew about llGetVel too..
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- Go here: https://jira.secondlife.com/browse/SVC-3895 - If you see "if you were logged in.." on the left, click it and log in - Click the "Vote for it" link on the left |