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About QAvimator

Seagel Neville
Far East User
Join date: 2 Jan 2005
Posts: 1,476
07-18-2006 16:51
Thank you, Zi Ree. I've realized your QAvimator, an extended version of Avimator. :)
But it doesn't start on my Mac. :( No error, just doesn't happen at all.

My Mac's spec..

Machine Name: Power Mac G5
Machine Model: PowerMac7,2
CPU Type: PowerPC 970 (2.2)
Number Of CPUs: 2
CPU Speed: 1.8 GHz
L2 Cache (per CPU): 512 KB
Memory: 1.5 GB
Bus Speed: 900 MHz
Boot ROM Version: 5.1.2f2
_____________________
:) Seagel Neville :)
Zi Ree
Mrrrew!
Join date: 25 Feb 2006
Posts: 723
07-19-2006 01:03
Hey Seagel!

I'll forward your question to our Mac packager! :) Good luck with getting it working!
_____________________
Zi!

(SuSE Linux 10.2, Kernel 2.6.13-15, AMD64 3200+, 2GB RAM, NVidia GeForce 7800GS 512MB (AGP), KDE 3.5.5, Second Life 1.13.1 (6) alpha soon beta thingie)

Blog: http://ziree.wordpress.com/ - QAvimator: http://qavimator.org

Second Life Linux Users Group IRC Channel: irc.freenode.org #secondlifelug
Seagel Neville
Far East User
Join date: 2 Jan 2005
Posts: 1,476
07-19-2006 01:13
Oh, you said you would forward... :D I rushed at downloading it again... :o
OK, I wait till it is available. Anyway thanks for your kindness. :)
_____________________
:) Seagel Neville :)
Christine Montgomery
Registered User
Join date: 23 May 2006
Posts: 56
07-19-2006 01:25
My fault I'm afraid. It seems to be dynamically linked against qt - so if you don't have that installed it won't run. I'll rebuilt it statically and upload a new one.

Sorry.
Seagel Neville
Far East User
Join date: 2 Jan 2005
Posts: 1,476
07-19-2006 01:44
I had already installed qt. I mean, every Mac should have qt in default.
I beleive dynamic linking makes sense becaue you don't know where every user places qavimator on his Mac. Am I misreading it? Aha I tried placing it under application folder where qt was also installed. hmm... anyway I'll give it a try when it is available.

And off topic, one thing. When I dearchived qavimator-0.0.1.dmg, the maked folder was named as "quavimator". ;) Just reporting.
_____________________
:) Seagel Neville :)
Zi Ree
Mrrrew!
Join date: 25 Feb 2006
Posts: 723
07-19-2006 04:25
qavimator uses Qt version 3.3 ... I don't know which version of Qt comes with new Macs, but if they ship with Qt 4 it will not work. Let us know if you can get it to run with the static binary.
_____________________
Zi!

(SuSE Linux 10.2, Kernel 2.6.13-15, AMD64 3200+, 2GB RAM, NVidia GeForce 7800GS 512MB (AGP), KDE 3.5.5, Second Life 1.13.1 (6) alpha soon beta thingie)

Blog: http://ziree.wordpress.com/ - QAvimator: http://qavimator.org

Second Life Linux Users Group IRC Channel: irc.freenode.org #secondlifelug
Seagel Neville
Far East User
Join date: 2 Jan 2005
Posts: 1,476
07-19-2006 04:45
Qt 3.3!? :eek:
I'm sorry, if the counting method might be different from the way of users', but I believe the current version of Quick Time Player is 7.1.2. Even the windows one is 7.0.3.
_____________________
:) Seagel Neville :)
Vince Invincible
avimator.com
Join date: 20 Apr 2006
Posts: 27
07-19-2006 05:39
Seagel, the Qt that Zi is referring to is not Quick Time. It's a different GUI library by the same name that's made by trolltech (http://trolltech.com). You would have it install the runtime library separately since it doesn't come with OS X.
Seagel Neville
Far East User
Join date: 2 Jan 2005
Posts: 1,476
07-19-2006 05:55
:o Oh, Vince, thank you for informing me that.
I noticed in it slightly. :p
I've realized that I have to give up trying it. :o
Aha, then, static version?
_____________________
:) Seagel Neville :)
Zi Ree
Mrrrew!
Join date: 25 Feb 2006
Posts: 723
07-19-2006 06:58
Hehe, I'm sorry, I didn't think about QT (Quicktime). But that's why we spell QT and Qt differently ;)

The statically linked version is now online.
_____________________
Zi!

(SuSE Linux 10.2, Kernel 2.6.13-15, AMD64 3200+, 2GB RAM, NVidia GeForce 7800GS 512MB (AGP), KDE 3.5.5, Second Life 1.13.1 (6) alpha soon beta thingie)

Blog: http://ziree.wordpress.com/ - QAvimator: http://qavimator.org

Second Life Linux Users Group IRC Channel: irc.freenode.org #secondlifelug
Seagel Neville
Far East User
Join date: 2 Jan 2005
Posts: 1,476
07-19-2006 07:14
Yay! It works. :) Thank you so much.
I'll report it after playing much more but is it the feature that I can't move its limbs by draging the cursor with holding alt, shift or cmd key? The sliders works fine though. It is not the joint limit issue because I tried turning it on and off. And also I couldn't rotate the world (camera). All the control of mouse cursor seem not to work.
_____________________
:) Seagel Neville :)
Zi Ree
Mrrrew!
Join date: 25 Feb 2006
Posts: 723
07-19-2006 07:18
Yes, this has been reported to me. I'm looking into it to get a fix done, but I don't own a Mac myself - makes testing harder. We will mention the bug on the web page and try to fix it as soon as possible.

Thanks for reporting!
_____________________
Zi!

(SuSE Linux 10.2, Kernel 2.6.13-15, AMD64 3200+, 2GB RAM, NVidia GeForce 7800GS 512MB (AGP), KDE 3.5.5, Second Life 1.13.1 (6) alpha soon beta thingie)

Blog: http://ziree.wordpress.com/ - QAvimator: http://qavimator.org

Second Life Linux Users Group IRC Channel: irc.freenode.org #secondlifelug
Christine Montgomery
Registered User
Join date: 23 May 2006
Posts: 56
07-19-2006 08:01
From: Seagel Neville
And off topic, one thing. When I dearchived qavimator-0.0.1.dmg, the maked folder was named as "quavimator". ;) Just reporting.


The next one should be correct. It's very difficult for my fingers to type a 'q' without following it with a 'u' :-)
Zi Ree
Mrrrew!
Join date: 25 Feb 2006
Posts: 723
QAvimator now has attachments
08-01-2006 02:44
Just a little announcement: the svn version of qavimator can now attach props to body parts. So if you want to do a swordplay animation, a coffee cup or something else, you now have the chance to do it.
_____________________
Zi!

(SuSE Linux 10.2, Kernel 2.6.13-15, AMD64 3200+, 2GB RAM, NVidia GeForce 7800GS 512MB (AGP), KDE 3.5.5, Second Life 1.13.1 (6) alpha soon beta thingie)

Blog: http://ziree.wordpress.com/ - QAvimator: http://qavimator.org

Second Life Linux Users Group IRC Channel: irc.freenode.org #secondlifelug
Zi Ree
Mrrrew!
Join date: 25 Feb 2006
Posts: 723
08-09-2006 06:32
Update for the Mac OSX users: the camera rotation should now work as expected, as well as click-dragging body parts. Please report all bugs you might find here or on our sourceforge bug tracker.
_____________________
Zi!

(SuSE Linux 10.2, Kernel 2.6.13-15, AMD64 3200+, 2GB RAM, NVidia GeForce 7800GS 512MB (AGP), KDE 3.5.5, Second Life 1.13.1 (6) alpha soon beta thingie)

Blog: http://ziree.wordpress.com/ - QAvimator: http://qavimator.org

Second Life Linux Users Group IRC Channel: irc.freenode.org #secondlifelug
Quincy Quelch
Registered User
Join date: 9 Aug 2006
Posts: 3
help!
08-09-2006 14:32
I seem to be having a similar issue for windows. The program worked the first time i opened it, but after that it just stopped working. I recieve no helpful error message, just "qavimator has encountered a problem and needs to close". What is wrong?

EDIT: This just in, I also just discovered the animation i made during the one time it worked has dissappeared too, i MIGHT have forgotten to save it, but im 98% certain i saved it.... please help!
Zi Ree
Mrrrew!
Join date: 25 Feb 2006
Posts: 723
08-10-2006 10:39
We have a first complete setup of qavimator online on http://qavimator.org/ now. Please install this version and see if it fixes your crash. If not, make sure, the "data" folder is in the same folder where the executable lies.
_____________________
Zi!

(SuSE Linux 10.2, Kernel 2.6.13-15, AMD64 3200+, 2GB RAM, NVidia GeForce 7800GS 512MB (AGP), KDE 3.5.5, Second Life 1.13.1 (6) alpha soon beta thingie)

Blog: http://ziree.wordpress.com/ - QAvimator: http://qavimator.org

Second Life Linux Users Group IRC Channel: irc.freenode.org #secondlifelug
Quincy Quelch
Registered User
Join date: 9 Aug 2006
Posts: 3
hmmmmm
08-10-2006 11:06
I think im doing something wrong, i saved the file in the same folder as the data folder like you said, and it doesnt chrash, but now all i get is a DOS window that opens for about 2 seconds and then dissappears, and nothing else happens
Zi Ree
Mrrrew!
Join date: 25 Feb 2006
Posts: 723
08-10-2006 16:05
Yes, my mistake. Rename the file to ".zip" and unpack it before installing. I corrected the link on the web page now.
_____________________
Zi!

(SuSE Linux 10.2, Kernel 2.6.13-15, AMD64 3200+, 2GB RAM, NVidia GeForce 7800GS 512MB (AGP), KDE 3.5.5, Second Life 1.13.1 (6) alpha soon beta thingie)

Blog: http://ziree.wordpress.com/ - QAvimator: http://qavimator.org

Second Life Linux Users Group IRC Channel: irc.freenode.org #secondlifelug
Quincy Quelch
Registered User
Join date: 9 Aug 2006
Posts: 3
thanks!
08-10-2006 16:22
there we go, it works now. Thank you very much.