Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

BVH File Format

Tarak Voss
Meanderer
Join date: 14 Oct 2006
Posts: 330
04-11-2007 01:50
I believe there is a BVH File format thread out there somewhere - can someone poit me to it please.

I want to enter my animation rotation and positioning values into a spreadsheet and save them as a BVH file (obviously there will be a need for some modification) has any one done something like this?

Tarak
:-)
Johan Durant
Registered User
Join date: 7 Aug 2006
Posts: 1,657
04-11-2007 04:53
From: Tarak Voss
I want to enter my animation rotation and positioning values into a spreadsheet and save them as a BVH file

*faints*
_____________________
(Aelin 184,194,22)

The Motion Merchant - an animation store specializing in two-person interactions
Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
04-11-2007 09:28
lol @ john.

if you really want to know, the format is discussed here:

http://www.cs.wisc.edu/graphics/Courses/cs-838-1999/Jeff/BVH.html

I think i have a more formal spec, i'll have to dig it up and post it a bit later.
Gearsawe Stonecutter
Over there
Join date: 14 Sep 2005
Posts: 614
04-11-2007 20:33
There is really not to much to the format. To most important stuff is all at the end. the first 3 numbers are the position the last 19 sets of three numbers being the rotation in degrees of each joint. They are listed in the order as stated in the previous hierarchy structure. of the BVH file

each frame being 20 set of three numbers.

since the joints deal with the axises directly and not using a quat rotation it can be kind of difficult to adjust more than one angle at a time. The problem is you end up with gimble lock.

Without a visual representation it will be very difficult to make poses in an spread sheet. I tried doing that sort of thing about a year ago.
Tarak Voss
Meanderer
Join date: 14 Oct 2006
Posts: 330
04-11-2007 23:26
Thanks for that.

Tarak :)