Jynne Salome
Registered User
Join date: 20 May 2005
Posts: 3
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05-27-2005 23:01
Hi! I just recently started playing SL and have been trying to make a few basic animations to get the feel for Poser, and one day hopefully make some lindens by selling poses, walks, and so forth. I'm using Poser 4 and I downloaded the SL avatars from the support page. The first animation I wanted to do was one of an avatar patting her head and rubbing her belly at the same time. Silly, but I thought it would make good practice and I could add in hopping on one foot once I got the arm movements down  I got the figure to animate in Poser just fine. I mean, I don't think Dreamworks will be beating down my door, but it's good enough for government work. Here's my problem: when I load the animation into the game, the arms are in the wrong places. The in-game animation has the arms stuck out to the sides as if the shoulders hadn't been adjust... but in poser they have been and when I click the play animation button, it looks perfect. Any ideas? Hints? Help? Thanks in advance.
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Ritz Pinkerton
Builder/Scripter
Join date: 27 Mar 2005
Posts: 22
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05-28-2005 07:59
I just got the same thing, and was hoping to find some info about it.. I'm using poser 6 though.
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Ritz Pinkerton
Builder/Scripter
Join date: 27 Mar 2005
Posts: 22
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05-28-2005 08:13
forgot something.. even in the preview window when I'm uploading the animation, it looks right (or, exactly how I had it in poser) .. but then when I try to play the animation on my actual avatar, it just doesn't work right..
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
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05-28-2005 17:09
The bug isn't Poser - it's how SL uploads the BVH animations. There are a couple lurking bugs with the system that the Lindens haven't fixed just yet.
Perhaps when they get back to working on the avatar system, we can mention this to them?
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Sami Tabla
Eternal Newbie
Join date: 12 Jun 2004
Posts: 52
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05-28-2005 23:27
From: Jynne Salome ... The in-game animation has the arms stuck out to the sides as if the shoulders hadn't been adjust... but in poser they have been and when I click the play animation button, it looks perfect. Hi... Any chance you are starting your animation at frame 1 rather than 2? The actual pose/animation you do needs to start with the default Poser pose on frame 1 and then your own work should start on frame 2. Just a "thought". Good luck with it...
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"Even a Wizard is a Newbie at Times..."
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Jynne Salome
Registered User
Join date: 20 May 2005
Posts: 3
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05-29-2005 14:46
I bet that is my problem since I know I didn't make frame 1 the default figure. Thank you for the answer Sami I knew it would be some silly newbie animator mistake  I will try it out when I have time later. Do you think anyone would want to buy a looping animation of rubbing their tummy, patting their head, and hopping on one foot?
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Ritz Pinkerton
Builder/Scripter
Join date: 27 Mar 2005
Posts: 22
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05-29-2005 16:13
I knew about that... and still got a screwed up animation.. I actually tried playing the exact same animation in world again a little later, and it "worked" .. although it was ugly (just as it was in poser) ... didn't have any AO scripts on when I tried it the first time either, so I don't know why it would've been different...
on the other hand, I tried some stuff out to try and figure out why it was so ugly.. I did the default frame 1, then frame 2 changed to a normal looking stand (setting both as key frames) then I set the last frame as a key frame with no change from frame 2... I was thinking it shouldn't even move throughout the frames.. but in all the frames in between the arms and legs went all over the place and twisted everywhere, and then back to normal by the last frame.. what's that all about?
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Sami Tabla
Eternal Newbie
Join date: 12 Jun 2004
Posts: 52
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05-29-2005 23:54
From: Jynne Salome ... I knew it would be some silly newbie animator mistake... Hiyas... Welcome. Hope that works  I know for me... that was the first problem I encountered when trying to do a animation... I think we all may have hit that one in our beginings  From: Jynne Salome ... Do you think anyone would want to buy a looping animation of rubbing their tummy, patting their head, and hopping on one foot? You know... in SecondLife there is probably at least one person who would! Heck... maybe more! HeeHee... I've seen some awful silly animations in my "short" time inworld... so.. why not give selling it a try? You have nothing to loose and if you make your upload fees back... you're almost ahead! Keep at it... there's lots of room inworld for more fanciful animations...
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"Even a Wizard is a Newbie at Times..."
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