Psyra Extraordinaire
Corra Nacunda Chieftain
Join date: 24 Jul 2004
Posts: 1,533
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08-03-2004 14:25
I hear word of something called the Reanimator, apparently a script set or something that allows you to change the animations that your ava regularily uses for things like Flying, Walking, Running, etc to others.... Is this a myth or reality? Since there's so many different Walking loops that look really nice... it would be great to be able to use some of them. Also... can you change the speed of which you walk/run? It seems everyone has speed changers for flying.... but not walking. I'd love to be able to have a slow, subtle walk.  Thanks for any prompt responses!  -Psyra Extraordinaire- Psyra at SLVille
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Archanox Underthorn
Registered User
Join date: 20 May 2003
Posts: 168
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08-03-2004 18:47
Well I'm not sure about a Reanimator but I know my Animation Override does that  Check out the Reverie store in Umber, Gwinivere has a great display there with it and a whole bunch of different animations.
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Trevor Boffin
Just plain ol' me
Join date: 27 Jul 2004
Posts: 16
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08-04-2004 17:45
I know there is one at the Phobos Lounge, but I am not sure if that is what you are talking about. I haven't taken a close look at it yet, but I do know there is something called the Reanimator.
*update* I just went to the Phobos Lounge and purchased one. What the reanimator does is allow you to activate custom animations on demand. So, you could activate it for one of the new walks and then walk forward. All of the standard animations will work as well.
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Gwyneth Llewelyn
Winking Loudmouth
Join date: 31 Jul 2004
Posts: 1,336
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08-14-2004 05:13
Just thought I could mention this... "Reanimation" can be done simply with some scripts. I personally don't like "external" objects to mess with me, so I put my own scripts inside objects (say, a ring, a bracelet, some earrings) and set it up to respond to my own commands (which can be done in private channels) and to work only when attached/worn. To change the animation when you're standing/walking you could use something like the script below. It will stop the "standard" animation and replace it with your own. The trick is checking for the object you're wearing and see if it's moving or not, and if it is, you can check your avatar "animation status". This is done with llGetAnimation() . Now for the script: default { attach(key avatar) { if (avatar != NULL_KEY) { llRequestPermissions(avatar, PERMISSION_TRIGGER_ANIMATION); } }
run_time_permissions(integer perm) { if (perm & PERMISSION_TRIGGER_ANIMATION) { state active_ring; } else llWhisper(0, "This is now just a normal ring"); } }
state active_ring { on_rez(integer start_param) { state default; } moving_start() { string current_anim_state = llGetAnimation(llGetOwner()); if (current_anim_state == "Walking") { llStopAnimation("female_walk"); llStopAnimation("walk"); llStartAnimation("mywalk"); } else if ((current_anim_state == "Running" || current_anim_state == "Striding")) { llStopAnimation("run"); llStopAnimation("stride"); llStartAnimation("myfastwalk"); } } moving_end() { llStopAnimation("mywalk"); llStopAnimation("myfastwalk"); }
attach(key where) { if (where == NULL_KEY) { state default; } }
state_exit() { llStopAnimation("mywalk"); llStopAnimation("myfastwalk"); } }
The code is probably not perfect, it has a few bugs (I keep needing to wear/unwear it after teleporting to a new location), but it gives you an idea. In this case, you would need two animations, one for walking, the other for walking fast. Remember, if you want to give your object away, you should put those two animations inside the object, too!
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Siobhan Taylor
Nemesis
Join date: 13 Aug 2003
Posts: 5,476
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08-14-2004 05:56
"Reanimator" is the name of a particular animation script, as described above. It's one from Siggy Romulus, if you are inerested.
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Ferran Brodsky
Better living through rum
Join date: 3 Feb 2004
Posts: 821
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08-17-2004 12:16
The Re-Animator that Siggy Scripted is available in Phobos Design what it does is allow you to set up gestures and even set up your own multi-animation dance gestures, regardless of the permissions of the animation.
Also, it keeps the animation and gesture unrelated so the creator of the animation doesnt need to worry about getting ripped off by having gestures passed that use the animation.
so the re-animator functions much the same as the anim-anklet, bracelet, nipple ring, etc...
I have had a lot of people who are using the re-animator want to show me how they have strung together a lot of dances as one gesture that is quite elaborate, one girl has 25 minutes of unlooped, no repeat dance animations that looks spectacular
There is a pretty decent help-file included since it's kind of like pseudo-scripting to set up elaborate gestures
What it does not do is replace your default AV movement animations
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Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
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08-17-2004 20:51
From: someone Originally posted by Ferran Brodsky The Re-Animator that Siggy Scripted is available in Phobos Design what it does is allow you to set up gestures and even set up your own multi-animation dance gestures, regardless of the permissions of the animation.
I gotta update that to override anims too.. Siggy.
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