Crystal Falcon
Registered Silly User
Join date: 9 Aug 2006
Posts: 631
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04-12-2007 12:09
So if a long higher priority animation is being played, and a user plays a lower priority short animation that finishes first, what happens? Does it get cached?
I guess it boils down to, is it determined client side or server side? (Since it would save bandwidth to never even send and cache the lower priority animation that's not seen right?)
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Anti Antonelli
Deranged Toymaker
Join date: 25 Apr 2006
Posts: 1,091
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04-12-2007 18:52
That's a great question, and I wish I had an answer. If they do in fact get cached, there might be some way to use that fact to ease transitions by playing 2 animations over the top of each other, getting both downloaded and cached in the process, then stopping the higher-priority of the two to let the other one start smoothly and without glitches.
What I'd really like is llPreloadAnimation(string animation), but I wouldn't expect to see something like that being implemented any time soon.
*waits and hopes someone has more info on this*
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Ben Stravinsky
Second Life Resident
Join date: 7 Nov 2004
Posts: 149
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04-13-2007 09:24
Cached isn't really correct....more like layered.
But Yes.
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Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
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04-13-2007 11:14
From: Anti Antonelli ...there might be some way to use that fact to ease transitions by playing 2 animations over the top of each other...to let the other one start smoothly and without glitches. That's what I did for one complex (to me) phone-answering anim combo I made for the play last year. It works very well. I had one an unlooped standing - to sitting - crossing legs - pick- up - receiver then the other a looped talking - on - the - phone - moving legs - and - body - a - bit.
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