Indeed.
I have also searched for terms like micro, macro, deformation, deforming, and so on.
It provides a huge quantity of posts which is very much the problem. Although in the animation tips section it only produces 6, or 7 but the actual information contained within is largely repetitious and not what I was looking for. I knew how to make deformes. it's quite easy. I wanted to know how to make better ones. Plus there are a lot of things that ardent mentioned, like what priorities are best or if there is a better method to find undeform values other than just eyeballing it and so on.
These links are very helpful if you need the basics, read the comments in the jira for further inspiration.
https://jira.secondlife.com/browse/VWR-2242and
http://wiki.secondlife.com/wiki/Avatar_deformationone of those tutorials (actually taken largely from one of the posts in one of the threads in this forum) mentions that one of the animations has 3 lines in it, that's because it's a 3 frame animation while all the rest are only 2. you can fix that easily by remaking a two frame animation yourself and playing with that, or even just changing the root from lsholdr to rsholder on the opposing animation.
The first line is for the reference frame (probably best to leave that alone), the second is for the second frame and the third is for the third frame and so on.
A three frames animation can be used to your advantage. You can use the second frame to apply the deformation values, then in the third frame put normal values. (or as close to as you can find depending on what shape you plan to use the deforms with)
When uploading set loop to yes, select in(%) 50.0 and out(%) also 50.0
When played, the animation will loop on the second frame alone producing the deformation, but when the animation is stopped it will apply the third frame effectively unbecoming you!
Handy. however only who see you when you stop the animation will see you undeformed. anyone who saw you deformed but didn't see you undeform will still see you as deformed.
you can use a 2 frame animation the same way. Set the root you want to change, and make the changes to the first line (the reference frame), then put the undeformed shape values on the second line. set the loop in and out to 0.0 then when you hit stop it will play frame 2, while it stays on the reference frame while looping. (I haven't tired this much, if anyone knows why editing frame one is a bad thing let me know)
I think someone in the jira mentioned this, but that is I hope slightly clearer.
Anyway. it's the third method of undeformed and it saves uploading additional undeform files yourself or using someone else's.