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Priorities not taking?

Isablan Neva
Mystic
Join date: 27 Nov 2004
Posts: 2,907
08-22-2007 20:39
I'm still in the clueless newbie stage, so forgive me if I'm missing something basic.

I've created 4 furniture sit anims. I'm on the 5th one and suddenly the priorities are not locking when I upload. I'm using QAvimator and have my FPS at 15. All my other anims were uploaded at priority 4 and work perfectly. The one I just finished and uploaded at priority 4 is different. My avatar is moving from the waist up to follow the camera, which shouldn't be happening. I've re-uploaded twice now with the same result, so I'm thinking it must be something I've not done correctly in QAvimator (which has no help files, natch) although I didn't change anything from the other 4 that work as expected.

Confused... Help?
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Zen Zeddmore
3dprinter Enthusiast
Join date: 31 Jul 2006
Posts: 604
08-22-2007 21:10
hmm, and here i thought i was miss-observing this . you too eh? any others?

what i've been doing to be on the safe side is to ul versions at all 4 priorities, this way if this get comprimised back to normal, i won't have to hunt for them and double check there setting the (P) level becomes an inherent part of each animations name when i ul it now
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Isablan Neva
Mystic
Join date: 27 Nov 2004
Posts: 2,907
08-23-2007 00:18
I finally figured out what was wrong after reading a few more threads, some of the joints had lost their settings from my original static pose making frame 2 no different from frame 1. Once I corrected this, the priority worked perfectly....
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Crystal Falcon
Registered Silly User
Join date: 9 Aug 2006
Posts: 631
08-23-2007 10:40
From: Zen Zeddmore
what i've been doing to be on the safe side is to ul versions at all 4 priorities, this way if this get comprimised back to normal, i won't have to hunt for them and double check there setting the (P) level becomes an inherent part of each animations name when i ul it now


/me sighs, which breaks the entire point of the priority system, to allow animations to work together!

When you break the priority system that way (by setting it higher than necessary) you don't benefit yourself at all, but do prevent everyone from playing other anims happily with yours. A popular dance maker did this, and their anims look horrible if anyone holds a drink, purse, or something similar, while they use them and their arm moves their drink upside down, or arms move through objects, etc.

As Isablan noticed, the problem had nothing to do with priority, but not having key frames set on frame two in a different position from frame one for those joints. ;)
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Zen Zeddmore
3dprinter Enthusiast
Join date: 31 Jul 2006
Posts: 604
08-24-2007 19:45
er, my animations are for um, critter type AVs. And , i'm just learning. maybe they were acting as hey're supposed to . i just had differnt expectations i guess.
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A kilogram of programmable nanobots can lower the certainty of both death AND taxes.