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qavimator: tweener frames not re-calculated |
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Anya Ristow
Vengeance Studio
Join date: 21 Sep 2006
Posts: 1,243
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10-04-2006 16:26
When I delete keyframes in qavimator the tweener frames aren't re-calculated between the remaining keyframes. Is this working as designed? Do I have to re-calculate those myself?
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Takuan Daikon
choppy choppy!
![]() Join date: 22 Jun 2006
Posts: 305
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10-04-2006 17:27
It does not sound to me as if it's working according to spec, because I cannot repro that issue myself. Are you working with the latest? I had far more issues with previous versions that I have had with the version I downloaded about a week ago.
I cannot at this immediate moment go look at the version, but I am currently using the latest (I think) Windows version. |
Anya Ristow
Vengeance Studio
Join date: 21 Sep 2006
Posts: 1,243
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10-04-2006 18:52
As Help->About does nothing I do not know what version I'm running, but the zip file I downloaded (PC) is dated Sep 26.
Here's what I did: Copy/paste a keyframe somewhere to another frame. The tweeners are re-calculated okay. Later delete the new keyframe. The tweeners aren't re-calculated. I took a look at the avm file and found that after deleting the keyframes and saving the anim, the keyframe info was still there, e.g. 5 1 2 6 8 12 when there are now only three keyframes, verified by clicking on every frame. Additionally, in the list of keyframe info there are numerous duplicates of "5 1 2 6 8 12", one for every frame after the first, as there apparently should be, but in the middle of the list is an e.g. "6 1 2 6 8 9 12". I've also had trouble with non-keyframes becomeing keyframes, so I have to remember which frames are supposed to be keyframes and check every frame before saving. On the upside, deleting these unwanted keyframes causes no trouble. I've become accustomed to saving a new anim for every change I want to test, because I never know when my current changees are going to break the file, and if I miss something going bad I may need to go back to a previous version. |
Zi Ree
Mrrrew!
![]() Join date: 25 Feb 2006
Posts: 723
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10-05-2006 05:13
Try using the timeline display (Options menu) to see if keyfreames are created or not. I recommend downloading and installing the latest build from the web page (if you haven'd done that already) and check again. I will put in a version number into the help dialog soon.
Thanks for the report, I'll try to reproduce the bug as soon I get home. _____________________
Zi!
(SuSE Linux 10.2, Kernel 2.6.13-15, AMD64 3200+, 2GB RAM, NVidia GeForce 7800GS 512MB (AGP), KDE 3.5.5, Second Life 1.13.1 (6) alpha soon beta thingie) Blog: http://ziree.wordpress.com/ - QAvimator: http://qavimator.org Second Life Linux Users Group IRC Channel: irc.freenode.org #secondlifelug |
Ian Bartlett
Registered User
Join date: 21 Sep 2006
Posts: 3
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10-18-2006 03:11
Hi,
Although i do not know how to delete key frames or other frames for that matter, because the "cut" function just never activates, i might have a solution to your problem: - try not to delete the frame, but click on the "K" button to un-key the frame. It should be recalculated immediatly, or; - verify that the intermediate frames are not set to key. Ive noticed in one of my animations that qavimator marked all tweener frames as key. When you deselect key for all the tweener frames, they should recalculate. Ian |
Zi Ree
Mrrrew!
![]() Join date: 25 Feb 2006
Posts: 723
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10-18-2006 03:30
You can open the timeline display to see which frames actually contain key frames. Deleting a key frame currently only works by clicking on the key in the timeline, then pushing the K button.
If you don't have the timeline option, I *strongly* suggest updating to the latest version. Additionally, always save animations as .avm files and only export them to .bvh when you want to upload them to SL. The internal handling of keyframes needs a severe overhaul because it does not match the object oriented design of the rest of the application. We hope we can come up with a better implementation in the future. _____________________
Zi!
(SuSE Linux 10.2, Kernel 2.6.13-15, AMD64 3200+, 2GB RAM, NVidia GeForce 7800GS 512MB (AGP), KDE 3.5.5, Second Life 1.13.1 (6) alpha soon beta thingie) Blog: http://ziree.wordpress.com/ - QAvimator: http://qavimator.org Second Life Linux Users Group IRC Channel: irc.freenode.org #secondlifelug |