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"Blocky" animation in Poser 5

Baron Hauptmann
Just Designs / Scripter
Join date: 29 Oct 2005
Posts: 358
06-11-2007 14:44
I got Poser 5 some time ago and have decided to try to move to it from Qavimator. My first attempt at using Poser involves a .BVH that I created with Qavimator and tweaking it. When I run the animation, all the joints are replaced with cubes or blocks. Is there some way to see how hands and arms and such move instead of just the blocks? That way, I think I could get more of a feel how it would look in SL (*my* avatar is not made out of blocks).

Thanks,
Baron
Drucilla Dryke
Registered User
Join date: 8 Feb 2007
Posts: 5
06-12-2007 01:54
In order to see the figure correctly when you play the animation, go to Display in the menu and then choose Tracking -> Full tracking. The bounding boxes load faster (and thus called fast tracking) but for a small figure like the SL avatar it's not really needed. It's more of use when you need to move around hi-res figures. Good luck with your animations!