Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Typing default comes in Pose

Heather Shortbread
.
Join date: 22 Sep 2005
Posts: 52
08-15-2006 22:14
Hey there, now, I've only been making poses for 3 days or so, but all my poses have come out fine. Today when I upload a pose, one of the arms does the default typing animation, All the parts of the body are green when I Keyframe, and every other pose I've uploaded before today worked just fine. Anyone else having this problem?
Ishtara Rothschild
Do not expose to sunlight
Join date: 21 Apr 2006
Posts: 569
08-16-2006 02:25
The first frame of each animation is ignored when you upload it, i.e. it won't be displayed in the animation. But the first frame defines which joints aren't used. If you don't have any change between frame 1 and frame 2, in the angle, rotation or position of a joint, any movement of this joint won't be displayed. Instead the game uses the standard animations.
You can, for example, "unlock" the neck and head, so an avatar can look around while the animation is playing - simply by leaving head and neck in exactly the same position during the first two frames. If you want to make sure that no standard movement affects your posture or animation, compare all joints in frame 1 and 2 and make tiny changes if they have identical values, like rotation +1.
The priority is important too. Use at least priority 3 or better 4 in the upload dialog.
Heather Shortbread
.
Join date: 22 Sep 2005
Posts: 52
08-16-2006 06:43
Yep, Ive done all that numerious times, thats why I said all poses uploaded before have turned out fine, just the ones i uploaded yesterday (8-15) are wacky.
Issues Ambassador
Ambassador of Issues.....
Join date: 6 Apr 2005
Posts: 90
08-20-2006 05:14
From: Heather Shortbread
Hey there, now, I've only been making poses for 3 days or so, but all my poses have come out fine. Today when I upload a pose, one of the arms does the default typing animation, All the parts of the body are green when I Keyframe, and every other pose I've uploaded before today worked just fine. Anyone else having this problem?



Sometimes. Usually with bones that are set to 0 that I want stationary. I just set it to a .01 or higher change that is still mostly unnoticable.

But I've also found that I'm having to use priority 4 for some animations and poses that should not have to be set as 4.