Baron Hauptmann
Just Designs / Scripter
Join date: 29 Oct 2005
Posts: 358
|
05-18-2006 09:20
I am trying to do a simple animation that causes the upper body of an avatar to remain relatively motionless while (s)he walks. For example, having a hand grab the handle of a wagon and pull. If I were to attach the wagon to the hand now, the wagon would be all over the place.
I tried in avimator to adjust in the second frame the torso above the waist as well as repositioning the arms. But still, when I animate my av with this pose, then walk, my hands bobble. Am I doing something wrong? Or do I just need to make an entirely new walk animation?
Thanks, Baron
|
Seagel Neville
Far East User
Join date: 2 Jan 2005
Posts: 1,476
|
05-18-2006 10:06
When you let your avatar walk, the avatar_walk, the built-in animation is also fired. You have to let it override the animation. So make sure you moved all parts of torso at the second frame. It is bobbling part that is most suspicious.
_____________________
 Seagel Neville 
|
Baron Hauptmann
Just Designs / Scripter
Join date: 29 Oct 2005
Posts: 358
|
05-18-2006 12:38
Thanks. I must've been tired when I tried last night. I tried again today and it worked fine. I must've missed either hips or shoulders.
|