Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

translate multiple keyframes at once

Vance Adder
Registered User
Join date: 29 Jan 2009
Posts: 402
09-30-2009 10:45
Here's my situation. I made a rather complex animation in DAZ Studio 3, and it turns out it's a bit too high up. (1st lesson - learn to properly translate for SL before starting.) Anyway, all I really want to do it select all the key frames for the hip all at once and move them all down. I've scoured the UI, tried things that seemed like they should have intuitively worked, but they don't. I'm beginning to think I can't do this due to the lack of replies to my query in the DAZ user group and their forums.

I don't need to use DAZ though. Just need a tool that can read a BVH file and change all the hip bone key frames to use a new value for the z-axis translation. Can something like BVH Hacker do this?
Anti Antonelli
Deranged Toymaker
Join date: 25 Apr 2006
Posts: 1,091
09-30-2009 15:37
This is a surprisingly easy one, if you know the trick. :)

You know how uploaded BVH files must include as the first frame a T pose, with all joints at zero, for reference? The final avatar translation is calculated as the difference between the hip translation in frame 1 and that of subsequent frames. So if you want every hip keyframe in the finished animation to end up a bit lower, simply raise the hip some amount above zero in frame 1, leave everything else alone, and the offset gets calculated differently such that the hips end up lower in the final animation.
_____________________
Designer of sensual, tasteful couple's animations - for residents who take their leisure time seriously. ;)

http://slurl.com/secondlife/Brownlee/203/110/109/

Vance Adder
Registered User
Join date: 29 Jan 2009
Posts: 402
09-30-2009 17:40
Awesome! Nice trick. Thanks. :)