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Pose after Animation... |
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Jack Skallagrimson
バナナの電話!
![]() Join date: 17 Jul 2003
Posts: 63
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09-08-2005 17:18
Okay, I just made this great animation, now how do I set it so that it stays at the last frame of the animation without it starting over again?
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hi
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Seagel Neville
Far East User
![]() Join date: 2 Jan 2005
Posts: 1,476
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09-08-2005 19:38
You nead to have two animations. One is "your great animation". And another is the last pose of that great animation which is called "your great pose". A pose animation have to be made as a loop animation.
If you play them as a gesture, you can make a gesture sequence below. Start Animation: your great animation --- Wait: until animations are done Start Animation: your great pose Hope this helps you. ![]() _____________________
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Stickman Ingmann
Regislered User
Join date: 15 Jul 2005
Posts: 12
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09-08-2005 22:58
I may not know all the facts about animation, but I suspect a different way than above is thus:
I have read that if you run a "loop" when you upload the animation, it will play out the section after the loop after the loop ends. That is: Frames 1-30 are a loop of a man hitting himself in the head. Frames 31-60 are the man falling on his back. If you set the "loop" to be 0-50%, it will loop frames 1-30. Once the animation end is triggered, it will play out frames 31-60 before stopping. I have not tested this, I have only read it. I would assume that the same applies for pre-loop animation as well. That is: Frames 1-49 are a man doing a great animation. Frame 50 is the man doing a great pose. Set the loop to 100%-100% and it should play 1-49 and then loop on 50. If I am incorrect, you should be able to test this in the animation uploader before you actually spend L$10 to upload. If I am incorrect, I would love to know without having to test it myself. |
Ben Stravinsky
Second Life Resident
Join date: 7 Nov 2004
Posts: 149
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First way
09-09-2005 04:05
I'd stick to seagels method, its what i use and is easier to manipulate.
I have never noticed a loop option that only allows you to loop a percentage of an animation during the initial upload process......am i missing something? |
a lost user
Join date: ?
Posts: ?
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09-09-2005 11:41
Give Stickman a cookie, he's absolutely right!
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Seagel Neville
Far East User
![]() Join date: 2 Jan 2005
Posts: 1,476
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09-09-2005 16:44
Yes, I've just known that it works well. Thank you, Stickman. We can save L$10.
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April Firefly
Idiosyncratic Poster
![]() Join date: 3 Aug 2004
Posts: 1,253
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09-09-2005 17:25
I may not know all the facts about animation, but I suspect a different way than above is thus: I have read that if you run a "loop" when you upload the animation, it will play out the section after the loop after the loop ends. That is: Frames 1-30 are a loop of a man hitting himself in the head. Frames 31-60 are the man falling on his back. If you set the "loop" to be 0-50%, it will loop frames 1-30. Once the animation end is triggered, it will play out frames 31-60 before stopping. I have not tested this, I have only read it. I would assume that the same applies for pre-loop animation as well. That is: Frames 1-49 are a man doing a great animation. Frame 50 is the man doing a great pose. Set the loop to 100%-100% and it should play 1-49 and then loop on 50. If I am incorrect, you should be able to test this in the animation uploader before you actually spend L$10 to upload. If I am incorrect, I would love to know without having to test it myself. Wow, this is eye opening. It gives me so many ideas. Thanks. For my part, I travel not to go anywhere, but to go. I travel for travel's sake. The great affair is to move. Robert Louis Stevenson _____________________
the truth is overrated ![]() The most successful software company in the world does a piss-poor job on all these points. Particularly the first three. Why do you expect Linden Labs to do any better? ![]() |