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Alternate Positions to Standing

AlaskanWolf Raine
Registered User
Join date: 4 Jan 2005
Posts: 2
01-20-2005 19:17
Hi! I have used the search function to the best of my ability, and all I can find is posts speaking of hip translation being the key to any positions such as laying down on your back or belly. I have rotated and moved the hips, yet still, when I upload my translation, it plays out as if the avatar were standing. I also have the 1st and 2nd frame marked as key frames. I've attached the BVH in the zip, and a picture of the previewed animation as a jpg. Please help!

TJ
Corey Craven
Registered User
Join date: 17 Sep 2004
Posts: 78
01-20-2005 22:44
The easiest way I get the aviator to lay is to first turn off "Inverse Kinematics" for the feet. In Poser 5 on the menu click 'Figure - Use Inverse Kinematics' then uncheck for both feet. Select the hips then use the 'pitch up - down' dial to roll yourself on back. A setting of -90 will put you flat on back. I usually push ctrl+g at this point to show ground plane. Then you can push ctrl+d to drop to floor. At this point it's usually easier to turn Inverse Kinematics back on for the feet and make your pose/animation. That's up to you though. Hope that helps you.
AlaskanWolf Raine
Registered User
Join date: 4 Jan 2005
Posts: 2
01-21-2005 07:18
Thanks for the advice Corey. I was experimenting again this morning, and tried something different. I forgot to mention I was using the new avatar you can download from SL's site. Well, even with the hips back at -90, it would still act like it was standing. I tried the same thing with the P2 Casual Male and it appears to be working with this older model. Has anyone had this problem with the new SL poser model?
Corey Craven
Registered User
Join date: 17 Sep 2004
Posts: 78
01-21-2005 08:51
I use the downloadable SL thingy also. Following the method I explained I never had a problem making laying down type animations. I can work with you in game via IM if you like. I've learned a lot by trial and error and with the help of Chip and others in this forum. I will download your zip file now and see what if I can see what you're trying to do with it.


OK Just looked at your animation. First of all you should leave frame 1 in the default SL stance. You can move the head just a little in frame 1 to prevent that head bobbing effect SL has, but everything else leave the same. It looks like in frame 2 you didn't turn off inverse kinematics for the feet. Before you do anything in frame 2 make sure to turn that off. Then select the hips and set the pitch up - down to -90. At that point you can push ctrl+g to drop to the ground and reenable inverse kinematics (if you want). Sometimes that inverse thingy can be a pain in the ass. I just kept experimenting until things worked.
Sensual Casanova
Spoiled Brat
Join date: 28 Feb 2004
Posts: 4,807
01-21-2005 22:06
Yup, what Corey said :)