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Animation uploading problems

HeatherDawn Cohen
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Join date: 9 Aug 2004
Posts: 397
01-10-2005 01:15
Trying to get a pose uploaded and it say "Premature end of file". What does this mean? Here is what my .bvh file says.

CODE
HIERARCHY
ROOT hip
{
OFFSET 0.00 0.00 0.00
CHANNELS 6 Xposition Yposition Zposition Xrotation Zrotation Yrotation
}
MOTION
Frames: 100
Frame Time: 0.150000


What am I doing wrong. Also, this being a pose, what should my frames and frame times be?

Thanks
Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
01-10-2005 06:32
If that's your complete bvh file then it's missing the bone hierarchy and all the animation data.
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HeatherDawn Cohen
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Join date: 9 Aug 2004
Posts: 397
01-10-2005 07:14
This is the only thing I get when I open the .bvh file...I thought that there had be be stuff missing. So, why aren't I getting the whole thing?
Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
01-10-2005 07:35
I'm not sure why you're getting that. The only part of the bone hierarchy it's showing is the hip. Everything else is missing. Maybe someone else who's seen this problem before will chime in.

The number of frames will show however many frames you had set to show on the time slider in Poser. It's not important since anything after the last keyframes will be ignored.
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HeatherDawn Cohen
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Join date: 9 Aug 2004
Posts: 397
01-10-2005 07:41
I'm not using Poser. I guess I should have told all this stuff from the beginning. I'm using DAZ Studio to make the pose. As far as I can tell, there is no way to make a .bvh using that program. So, I export the .obj from that and import it into blender. Then I export it from there as a .bvh. Now that I think about it I can understand why it's not saving the whole thing. In blender it doesn't have the individual pieces anymore. Just the head, upper body and lower body.

Am I doing this all correctly?
Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
01-10-2005 07:49
Ahhhh, that would explain it. The obj file doesn't contain any animation so when you're exporting out of Daz and importing into Blender you're losing all your animation. Obj files only contain mesh and texture data.
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HeatherDawn Cohen
Who Me?!?!
Join date: 9 Aug 2004
Posts: 397
01-10-2005 07:55
Ok, that makes sence. So, is a .bvh the only that that I can export it as (out of DAZ|Studio, which I don't think is possible) that will keep the animation/pose?
Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
01-10-2005 08:13
I'm not sure since I don't know what formats Daz can export and what Blender can import. My guess is that the only way to get animation out of Daz would be to export a poser scene file and open it in poser, but if you had poser you wouldn't need Daz.
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