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Animation import trouble from Poser

Angelique Rich
Registered User
Join date: 14 Apr 2006
Posts: 21
01-03-2008 11:18
I have terrble problems bringing an animation into SL.
I have one version, where I jump from pose to pose, and hold it, no smooth transitions. This one imports fine and lines up perfectly, every pose of it.

I then take this one and smooth the transitions, and dont change the keys of the poses. Poser, everything looks fine, but when I bring it into SL, the poses no longer match and I have slow movements, where there should be no movement at all.

the fast movements again look fine.. its just the small, slow transitions that are wrong

the transitions from one pose to the other are quite slow (3-4 seconds).. any idea what could cause this and how to fix it?
Luth Brodie
Registered User
Join date: 31 May 2004
Posts: 530
01-03-2008 17:39
Without looking at the animations, I'd guess it was the optimization that SL does. To make things "less laggy" SL throws out a lot of the bvh file if the keyframes are too far apart or joints don't move enough.
_____________________
"'Aarrr,' roared the Pirate Captain, because it seemed a good way to end the conversation."
The Pirates! In An Adventure With Scientists.

Reel Expression Poses and Animations:
reelgeek.co.uk/blog
Deira Llanfair
Deira to rhyme with Myra
Join date: 16 Oct 2006
Posts: 2,315
01-04-2008 01:12
Have you tried retiming the animation so that it runs as 15 fps? The save in Poser and re-export to bvh again. This could help if it is an optimisation problem as Luth suggests.
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Deira :)
Must create animations for head-desk and palm-face!.
Angelique Rich
Registered User
Join date: 14 Apr 2006
Posts: 21
01-04-2008 02:18
Thanks Luth, I was afraid the answer might be something like that.

Deira,

thanks for the tip with retiming it - I'll find out how to do this in Poser and then post here if I had success or not. This might actually help if its a optimization issue... keep your fingers crossed :)
Angelique Rich
Registered User
Join date: 14 Apr 2006
Posts: 21
Problem partly solved
01-04-2008 03:30
Thanks Deira,

the tip to retime it to 15 fps helped. I retimed it to 10 fps now.. it still not as precise as in Poser, but I think I will be able to iron out this. Still I have bones that should be perfectly still but move slightly though... guess I will have to live with that.

Linden folks:
For heaven sake, improve your animation system!!!!! the precision in your import is horrible, I think we animators would really appreciate. I understand you adjust it internally to 15 fps to reduce lag, but could you please interpret these 15 frames precisely?

'nuff said and sorry for ranting... just spent two days on this and got some more grey hairs...
Deira Llanfair
Deira to rhyme with Myra
Join date: 16 Oct 2006
Posts: 2,315
01-04-2008 05:18
From: Angelique Rich

'nuff said and sorry for ranting... just spent two days on this and got some more grey hairs...



We know how you feel!
_____________________
Deira :)
Must create animations for head-desk and palm-face!.
Luth Brodie
Registered User
Join date: 31 May 2004
Posts: 530
01-05-2008 01:20
From: Angelique Rich

Linden folks:
For heaven sake, improve your animation system!!!!!


In more ways then one. I do however remember being told shortly after this "issue" was found in 2004 that they would work on it. They must have forgotten... even though it's a problem thats asked about quite a bit.


I've found it's just best to start the animation at 15fps.
_____________________
"'Aarrr,' roared the Pirate Captain, because it seemed a good way to end the conversation."
The Pirates! In An Adventure With Scientists.

Reel Expression Poses and Animations:
reelgeek.co.uk/blog
Ego Essex
Registered User
Join date: 8 Oct 2006
Posts: 9
06-05-2008 14:00
From: Luth Brodie
In more ways then one. I do however remember being told shortly after this "issue" was found in 2004 that they would work on it. They must have forgotten... even though it's a problem thats asked about quite a bit.


I've found it's just best to start the animation at 15fps.


Is there a JIRA about this that I can vote on? Has anybody made a well thought out and informed JIRA about maybe a feature update? Or bug, Not sure which it would be. But doing this is the best way to get them to work on it, especailly if after we have like 100 people vote on it (which shouldnt be a problem) we go to a Bug Triage on Mondays and say "HEY FIX THIS!" and see what they say about it. We have to complain to them, not to eachother. So let me know if anybody that's way smart about the problems and why this happens, has put in a JIRA, and if they have, I will vote!