
But I would like to make animations that are longer than 30 sekonds and was wondering if it is possible to link 2 or more 30 sekond long animations to make a longer one?
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Longer animations - how? |
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SzenZuelZa Szondi
Registered User
Join date: 14 Sep 2007
Posts: 2
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04-22-2008 10:45
I started to make animations a little while ago and am starting to get the hang of it
![]() But I would like to make animations that are longer than 30 sekonds and was wondering if it is possible to link 2 or more 30 sekond long animations to make a longer one? |
Crystal Falcon
Registered Silly User
Join date: 9 Aug 2006
Posts: 631
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04-22-2008 16:29
Mmhmm, via a script that waits and then plays the second...
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SzenZuelZa Szondi
Registered User
Join date: 14 Sep 2007
Posts: 2
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04-23-2008 00:06
Mmhmm, via a script that waits and then plays the second... ![]() Well..I figured it had to be something like that, but can anyone help me with such a script? ![]() |
Deira Llanfair
Deira to rhyme with Myra
![]() Join date: 16 Oct 2006
Posts: 2,315
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04-23-2008 11:23
You could build them into a gesture and just run one after another. No scripting skills needed, just use the Create New Gesture options in world.
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Deira
![]() Must create animations for head-desk and palm-face!. |
Nectere Niven
Gadget Junky
Join date: 12 Jan 2007
Posts: 211
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04-24-2008 09:41
actually this is more of a scripting question and would be answered (maybe) more readily in the scripting tips forum.
I use sleeps for stringing animations together with a slight overlap. |
Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
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04-25-2008 05:49
Keep in mind that animations run client-side and aren't kept sync'ed between different people.
If you hop on a poseball the animation could begin right then if it's already loaded or could start in the next second, or in 10 seconds depending on when it finishes downloading. There's also little to no guarantee that the second animation will follow smoothly after the first if it's the first time. If there's a crowd then the animation will very likely be at different points for everyone watching and if someone tp's over 20 seconds after you started playing it then the animation will start for them then and assuming you transition at 30 seconds they'll only be 10 seconds into it before they suddenly see it skip forward to the second anim. You'll never be able to smoothly play consecutive animations under all circumstances, but depending on what you need it for it could work (simply load all the animations for yourself first for machinima for instance) or you might not need it to be perfect all the time. |