Hana Otafuku
Registered User
Join date: 3 Aug 2006
Posts: 15
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10-21-2008 08:55
Hi all, Can someone help me understand this priority issue better? It's from the wiki about internal animations. An example will help, Thanks! "Animations also have priorities for each bone in the animation, which will override the animation's global priority for that bone." http://wiki.secondlife.com/wiki/Internal_Animations I am trying to figure out if I can play 3 animation clips simultaneously that override different joints of skeleton. And condition 2: the 3rd animation clip will override the some of same joints of the 1st animation clip. *cheers*
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Anti Antonelli
Deranged Toymaker
Join date: 25 Apr 2006
Posts: 1,091
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10-21-2008 13:25
Individual joint priorities only work for the built-in animations; the wiki goes on to say this: From: someone When uploading an animations[sic] there is no interface to set individual bone priorities That said, there are certainly ways to make it work. You can have some of your animations not affect certain joints by not changing them between frames 0 and 1. And even in the case where you want to have more than one animation affecting the same joints in different ways, as long as both animations have the same priority then the most recently run animation always overrides the previous one as regards those joints which were affected by both. Be aware there have been some recent changes to the way SL handles stopping and restarting of the same animation; whereas before one could simply script an already-running animation to run again and it would start over from the beginning (and take precedence over any other running animations of equal or lesser priority), lately this doesn't seem to work and one is forced to explicitly stop the animation, pause for some small period of time, then start it up again. Otherwise it just keeps on playing as it was, and doesn't get bumped "in front" of other animations as far as being the one that is currently visible. Hope some of that helps.
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Designer of sensual, tasteful couple's animations - for residents who take their leisure time seriously.  http://slurl.com/secondlife/Brownlee/203/110/109/ 
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Hana Otafuku
Registered User
Join date: 3 Aug 2006
Posts: 15
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11-09-2008 23:19
thanks, Anti. It helped me a lot. It took me some time to test the animation out.
I found out if two animations are conflicting, trying to animate exactly the same joints, only one of them will carry out.
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