Sansavarous Yost
Registered User
Join date: 11 Oct 2006
Posts: 6
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10-13-2006 08:21
I see many posts and tutorials on how to animate avatars.
What I'm looking for is a way or tutorial on how to animate a created prim. For example making a dog and then animating the sit script or walk script of the prim.
I've not found much that covers this type of animation. Are there any resources out there?
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Johan Durant
Registered User
Join date: 7 Aug 2006
Posts: 1,657
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10-13-2006 08:29
This is a scripting topic, try asking in that forum. Unfortunately, SL doesn't support any imported animation other than for avatars, so to move a prim around you script the motion.
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 (Aelin 184,194,22) The Motion Merchant - an animation store specializing in two-person interactions
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Sansavarous Yost
Registered User
Join date: 11 Oct 2006
Posts: 6
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10-13-2006 08:46
Ok thanks, that's what I was afraid of.
Looks like I'm going to be spending lots of code time figuring out exactly how to have each part move rather then animating as a whole.
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jrrdraco Oe
Insanity Fair
Join date: 28 Oct 2005
Posts: 372
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10-13-2006 10:46
It would be easy if we had the option of grouping many objects (object = group of prims with a parent) being the parent prim of each obejct the moviment axis.
Maybe we should add a feature request, what you think?
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-- Linux Specs: http://www.immerdrauf.com/jrrhack/specs.txt
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Gene Jacobs
Who? Me?
Join date: 30 Jul 2004
Posts: 127
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10-13-2006 11:27
A loooong time ago there used to be a joint and hinge option... I am unsure if the keystrokes still work for them (I forgot them).
Be nice if the Linked Prims had a bone option. That way you could easily script their movements based on that.
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SL Defined = The reason that we are all here, is because we are not all there... 
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jrrdraco Oe
Insanity Fair
Join date: 28 Oct 2005
Posts: 372
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10-13-2006 11:38
and probably easier than that heck of buggy hinge feature
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-- Linux Specs: http://www.immerdrauf.com/jrrhack/specs.txt
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