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Using animation to change Physical position?

Beau Perkins
Second Life Resident.
Join date: 25 Dec 2003
Posts: 1,061
03-04-2005 18:39
Is there anyway make an AV stay in the location its in at the last frame of the animation?

I know it obviously would have to be scripted, but I'm limited there.
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Zuzi Martinez
goth dachshund
Join date: 4 Sep 2004
Posts: 1,860
03-04-2005 21:45
if you mean you have an animation that like walks you away from your position but then it snaps back at the end when you want to stay there....... yeah, just make it so it loops on the last frame. when you upload click the Loop box and set the loop start and end to 100% and there you go.

just remember when an animation moves you around you don't really move. the real you will still be where you started even if it looks like you're not.
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Zuzi Martinez: if Jeska was Canadian would she be from Jeskatchewan? that question keeps me up at nite.
Jeska Linden: That is by far the weirdest question I've ever seen.
Beau Perkins
Second Life Resident.
Join date: 25 Dec 2003
Posts: 1,061
03-04-2005 22:00
Yes but then the second you stop the animation, you would snap back. Maybe I should have asked this in the scripting forum.
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Zuzi Martinez
goth dachshund
Join date: 4 Sep 2004
Posts: 1,860
03-06-2005 08:37
yeah i think you'd have to have an attachment with a script to move itself and drag you with it. not real complicated but it could get hard if you don't just want to move in a straight line.
_____________________
Zuzi Martinez: if Jeska was Canadian would she be from Jeskatchewan? that question keeps me up at nite.
Jeska Linden: That is by far the weirdest question I've ever seen.
Spuds Milk
Registered User
Join date: 28 Sep 2004
Posts: 94
03-06-2005 17:05
animations do not really move you, they just SHOW you at an offset to your real location. Hd somebody graphically demonstrate this by standing avitars ontop of each other, then each started dancing a different dance.

They sure looked like they where not ontop of each other, yet the top people didn't fall down. soon as person really moved, they fell.


I think what Zuzi was suggsting was don't end the anim, just have the last fram continually loop to itself. Note that this will mean that collision detection will be off, since you're 'really' someplace else than drawn