Nissa Rayna
I play with Prims
Join date: 3 Jan 2008
Posts: 284
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09-30-2008 18:58
I have a particular animation that is a man sitting with both legs up (like to rest on a stool), and lately it does not work as it should, one of the avatars legs ends up in the sofa or chair. Just testing it in the sofa in which it is linked, then unlinking it and it still works, I take it to inventory and rezz again and its doing the glitch again. Any ideas why this may be happening? When I test the animation from inventory (not in a poseball) it works just fine. Image included. Ont he left is how the animation should play .. on the right (female) is how it is acting  Thanks
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Deira Llanfair
Deira to rhyme with Myra
Join date: 16 Oct 2006
Posts: 2,315
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10-01-2008 00:25
Have you removed any AOs? They could cause a conflict.
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Deira  Must create animations for head-desk and palm-face!.
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Nissa Rayna
I play with Prims
Join date: 3 Jan 2008
Posts: 284
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10-01-2008 05:50
Yes, I took my AO off instead of turning off and it appeared to make no difference .. once back inworld I will look to see if anything else could be conflicting but i don't think so .. thanks
Edited to add, after talking with the creator of the animation, it appears there is an SL bug that makes this happen occasionally, one sec it works, the next it doesn't .
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Nissa Rayna
I play with Prims
Join date: 3 Jan 2008
Posts: 284
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10-01-2008 09:11
Problem Fixed, thanks to the wonderful Mr. Oh!!!!!
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Day Oh
Registered User
Join date: 3 Feb 2007
Posts: 1,257
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10-01-2008 11:45
Our solution was to play the "stand" animation while also playing the troublesome animation
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Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
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10-01-2008 12:20
Perhaps it's not an SL bug but a characteristic of the animation: it has a joint that isn't moved between the T frame and first animation frame, so SL ignores that joint in the animation. In that case, you get the result any default anims that play for that situation, which in this case would be a generic sit.
In my work with MLPV2, people frequenltly IM me that MLP scripts aren't working properly for an animation, and most of the time, this is the cause.
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