I've timed some RL actions such as kicking a ball, jumping, reaching down and picking something up and drinking from a bottle and found that these actions take *around* 2 seconds. An animation sequence for these actions would require *around* 60 frames.
I'd like to hear opinions on whether the RL time should be a good guideline or if there are rules-of-thumb to help adjust RL times for SL rendering. Of course lag, network and computer capabilities and the effect of draperies will always make this a bit messy - but I want to know if RL times are a good target for rendering times.
Thanks!
Erol
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