Help With a Sitting Pose Please
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Dizzy Mandala
Spin Spin Sugar
Join date: 8 Feb 2004
Posts: 82
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04-18-2005 17:32
This is my first animation effort and I read as much as I could beforehand but there's a weird problem somewhere. Maybe you can help out.
I'm making a ground sitting pose for my AO. It looks fine in the preview, looks fine when I play it by itself, but in my AO my upper body does my pose and my lower body does the default ground sitting pose. What stupid simple n00b mistake am I making?
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Kali Dougall
Purple and Spikey
Join date: 5 Feb 2005
Posts: 98
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04-19-2005 04:40
In your AO's script, you have to explicitly stop the default sit animation before you can play a custom one in its place. llStopAnimation("sit"); llPlayAnimation(myAnim);
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Dizzy Mandala
Spin Spin Sugar
Join date: 8 Feb 2004
Posts: 82
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04-19-2005 11:44
I'm using the Wet Ikon AO. It works alright with another ground sitting animation someone gave me.
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Chris Wilde
Custom User Title
Join date: 21 Jul 2004
Posts: 768
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04-19-2005 11:54
What priority did you upload the animation with? And did you loop it?
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Dizzy Mandala
Spin Spin Sugar
Join date: 8 Feb 2004
Posts: 82
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04-19-2005 13:47
It's priority 2 and looped. Is there a way to find out an animation's priority and all that if you didn't upload it? Or if you uploaded it but you forgot?
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Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
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04-19-2005 15:09
Dizzy,
Sitting poses need priority 4 unless you specifically stop the sit animation first.
The easiest way to test what the priority is of an existing animation is to play it standing, and then type - if your avatar's hands do the typing animation, it is a priority 1 or 2, if it doesn't, it's a 3 or 4. You can tell if it is 3 or 4 by sitting down and playing the animation - if it overrides the sit animation, it is a priority 4, otherwise it is 3.
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Dizzy Mandala
Spin Spin Sugar
Join date: 8 Feb 2004
Posts: 82
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04-19-2005 18:06
Thanks, priority 4 got it working. Now that gives me more questions...  Someone told me AO animations and poses have to be priority 2. Is that not right? Are sitting poses the only ones that have to be priority 4? What priority is the default ground sitting animation since you can type with it? Is there any way to have a custom sitting pose that lets you type? I like seeing typing so I know who's about to say something. The pose works in my AO now but I need to find out why it makes me float 2 feet off the ground when Poser shows me nailed to the floor. I tried dropping myself so that I'm neck deep in the floor in Poser and that only lowered me about 6" in SL. Am I missing a setting?
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Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
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04-19-2005 19:13
From: Dizzy Mandala Thanks, priority 4 got it working. Now that gives me more questions...  Someone told me AO animations and poses have to be priority 2. Is that not right? Are sitting poses the only ones that have to be priority 4? What priority is the default ground sitting animation since you can type with it? Is there any way to have a custom sitting pose that lets you type? I like seeing typing so I know who's about to say something. The pose works in my AO now but I need to find out why it makes me float 2 feet off the ground when Poser shows me nailed to the floor. I tried dropping myself so that I'm neck deep in the floor in Poser and that only lowered me about 6" in SL. Am I missing a setting? Dizzy, To lower your pose, try raising the hips in the first frame - if you offset the hips in the opposite direction as you are trying to move the animation, it should work fine - you will have to experiment with how far. Regardless of priority setting, if you don't add keyframes in frame 2 for certain body parts, then that is how a lower priority animation overrides a higher priority one. So for the sitting on the ground animation, the reason the typing animation works is the only thing actually posed in the sitting on ground pose are the legs. If you bring up the keyframe editor in Poser (the thing that looks like a key icon at the bottom right) and look at frame two, you can delete individual keyframes on each body part to remove the and let the underlying standard pose show through. This is often done with the head so that the head moves on a pose, though sometimes you get the Linda Blair effect if you aren't careful.  Hope that helps.
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Cristiano ANOmations - huge selection of high quality, low priced animations all $100L or less. ~SLUniverse.com~ SL's oldest and largest community site, featuring Snapzilla image sharing, forums, and much more. 
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Dizzy Mandala
Spin Spin Sugar
Join date: 8 Feb 2004
Posts: 82
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04-19-2005 20:10
From: someone To lower your pose, try raising the hips in the first frame In the frame with the default pose? OK, I didn't know we could mess with that and not cause problems. From: someone Regardless of priority setting, if you don't add keyframes in frame 2 for certain body parts, then that is how a lower priority animation overrides a higher priority one. So for the sitting on the ground animation, the reason the typing animation works is the only thing actually posed in the sitting on ground pose are the legs. I think I understand about leaving a body part without a keyframe, especially the head like you said. What I don't understand is that in the default ground sitting anim your arms are obviously posed and not just hanging there like usual, but you can still type. Are there two poses going on at once, a low priority upper body pose and a high priority lower body pose? If so, is there any way to do that in a custom sitting pose, like in an AO? I thought the Wet Ikon AO stopped the regular sitting pose before playing the custom ones but I don't know enough about scripting to check. I'm a bundle of confusion! 
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