Skipp Wigner
Registered User
Join date: 1 Nov 2006
Posts: 1
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11-09-2006 02:04
I've been creating animations using Qavimator. I have very specific head movements. When I play the animations in SL they work just fine until my avitar has something interesting to look at. Is this an ao problem, a Qavimator problem, an animation problem, etc... Any help would be appreciated.
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Zi Ree
Mrrrew!
Join date: 25 Feb 2006
Posts: 723
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11-09-2006 05:28
Be sure to move the head and neck parts of your animation just a little bit, so SL sees a change in those limbs and will not override them. Additionally, make sure to upload the animation with a sufficiently high priority.
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Zi! (SuSE Linux 10.2, Kernel 2.6.13-15, AMD64 3200+, 2GB RAM, NVidia GeForce 7800GS 512MB (AGP), KDE 3.5.5, Second Life 1.13.1 (6) alpha soon beta thingie) Blog: http://ziree.wordpress.com/ - QAvimator: http://qavimator.orgSecond Life Linux Users Group IRC Channel: irc.freenode.org #secondlifelug
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Johan Durant
Registered User
Join date: 7 Aug 2006
Posts: 1,657
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11-09-2006 07:08
raise the priority when you upload
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 (Aelin 184,194,22) The Motion Merchant - an animation store specializing in two-person interactions
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