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AvMotion problem |
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Mod Faulkner
Registered User
Join date: 11 Oct 2005
Posts: 187
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07-10-2006 03:18
I am new to working wiht animations so the problem is probably something I am doing or not doing. What I was attempting to do was to deal with one or two body part movements at a time that repeat over time. What I thought I could do was, for example, raise the right foot in a key frame and then copy that frame to a later key frames and add a hand movement there and do similar combinations of copy and edit as the animation progressed. When I played what I had it appeared to be working correctly. However, after saving it and reloading it later it no longer worked. In fact most all the part movements appeared to have been deleted. Can you not create and copy a key frame, copy it at several points further along, but add addtional movements at various keyframes?
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DaLeo Blabbermouth
Registered User
Join date: 13 Apr 2006
Posts: 19
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07-10-2006 09:39
I think it's just a bug in avmotion. I have had it happen several times, eventually (after several diffcult animations had been lost) I stopped using it.
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Mod Faulkner
Registered User
Join date: 11 Oct 2005
Posts: 187
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Thanks
07-10-2006 09:53
But not what I wanted to hear. lol
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Vince Invincible
avimator.com
Join date: 20 Apr 2006
Posts: 27
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07-11-2006 12:40
This problem was fixed by Lex Neva's patch, but I have yet to release new binaries for Windows and OS X with this patch in place. Will try to do it this week as version 0.4.1. Sorry that you lost your work...
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