I'm about to release an open sources dance bracelet. If you have an animation or animations you would like to donate to the cause. Please contact me in game.
The only requirements to have your animations or animation included are: it's a dance animation, the animation loops, the animation is not xxx rated, and that all rights are enabled. (copy, modify, resell/give away). I want people to be able copy the object, and give it to their friends.
If you would like to see the current version of the script. It can be found at my place at secondlife://Dari/176/99 , right now it is possible to take copies. But please do not distribute the script. I want to do a little beta testing. I'd like to make sure they're no bugs. Plus there are other functions that I want to add before the official release.
the script support the option of a command prefix (i.e.: prefix next) The prefix can be changed. or removed.
Currently the script supports the commands:
* next - rotate one animation forward.
* next (number) - jump (number) of animations forwards.
* back - rotate one animation backwards.
* back (number) - jump (number) of animations backwards.
* stop - stop current animation
* stop all - stop all animations being played
* list - list all animations
* start - start the current animation, or restart the current animation
* number - list the current number of animation
* number (number) - start (number) animation
* name - returns the name of the current animation
* name (name) - start animation (name)
* max - total number of animation in innovatory
* help - returns the list of commands. (much like what's listed here)
* random - chose an animation randomly
* key - returns the key of the current animation
some of the things I plan to add, and or modify. breaking some of the code in commandNexus into separate functions. (random animation for instance) Changing all the llSay to llInstantMessage. (reducing spam) Perhaps turn the help screen into a give note card function. And maybe if it's needed, add sim protection, there seems to be a little confusion if changing sims can cause the even attach(key attach) to trigger. the list command may need to be re written to handle large amounts of animations.
command I plan to add.
* list all - list all key animations being played
* start (name) - duplicate of "name (name)"
* name key (key) - start an animation in invitory by key
* start key (key) - same name "key (key)"
* start number (number) - same as "number (number)"
* stop key (key) - stop an animation by key
* stop name (key) - stop a currently playing animation by (name)
* stop number (key) - stop a currently playing animation by invitory number
* list all number - list all animations being played that matches a key in invitory
* change (time) random- change the current animation randomly every (time)
* change (time) next (number) - change current animation every (time) next (number)
* change (time) - change current animation every (time) next
* change (time) back (number) - change current animation every (time) back (number)
thing I plan to change:
* spell check script for spelling errors. it's a script not an essay
