I'm new to using Poser. I just got Poser 5 as a promotional thing from Content Paradise a few months ago. I just got around to installing it last night because I was in dire need of a better animation.
Basically, I need a 'rocketman' like pose where my arms and legs are closed in tight, head is tilted back, and the AV is laying on its stomach at a perfectly horizontal angle.
I have an animation that is similar to this, but unfortunately the AV is not centered perfectly and is actually rotated at a slightly odd angle. For most things this wouldn't be a problem and hasn't been, but in the case of an attachment vehicle, this really makes it hard to line up the attachment with the hitbox perfectly.
So in Poser, I changed the av in frame one so that their head was tilted back, arms tucked in using the forearm, legs tucked in using the shins, and then rotated the body horizontal. I copied this to frame 2, and then went back to frame 1 and made it the default pose with CTRL+A. I exported it as a BVH file and imported it into SL.
SL did everything right, except that I did not go horizontal. I read something in regards to the hips, so I was wondering if I move the hips up slightly, will that cause SL to realize that this rotation had changed? Or do I need to rerotate the whole AV using the hips?
My other question is....since I want this to be *perfectly rotated* at a 90 degree angle, is there a way I just didn't see to crunch those numbers in directly?
I've got a 100prim ship and if I can't get the 70 prim attachment dead on, it's going to look funny

Any help or hints is appreciated.