Phil Lobo
Registered User
Join date: 9 Dec 2005
Posts: 1
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09-17-2008 12:51
With the help of this forum I figured out how to offset my AV hips with animations created in Qavimator, I even created an AO to allow my charactor to move normally. The problem is, is that's all I can do. When I run other animations, the hip hieght is set to low and my Macro legs get pushed into the ground. Is there anyway to run the hip offset in the background so that you can use any AO or animation you want, or is there a diferent way to offset you AV position? Any help would be appreciated. 
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Bree Giffen
♥♣♦♠ Furrtune Hunter ♠♦♣♥
Join date: 22 Jun 2006
Posts: 2,715
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09-18-2008 09:48
Maybe you could make an animation that moves only the hips and offsets the hips to a higher position. Basically move the hips a degree and then raise it to whatever height you need. Then upload it as a looping animation. From there you could just run it form inventory or put it into an attachment that plays the animation.
The only problem with this is you have to set it to priority 4 to override other anims but any anims at priority 4 will override it anyways and anims below 4 may not look good if the hips are frozen. This might work for a few of them.
You do sort of need custom animations for everything your macro avatar does.
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