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Trouble with Qavimator Anim

Archer Braun
Registered User
Join date: 12 Nov 2006
Posts: 190
06-29-2007 05:44
I'm struggling with a case of the stupids, here, I think. I've made several anims in Qavimator...but when I import them into SL, they all snap back to the default "stand" position at the end of the anim, instead of staying in the final position of the animation.
The one that's causing me the most problems is a kneeling anim, where the avatar leaps to his feet, instead of staying on his knee.
I keyframed the last frame in the animation while the avatar should still be on one knee...but every time I upload...the figure springs to its feet at the end of the sequence.

Any help or suggestions about what I may be doing wrong?
Paulo Dielli
Symfurny Furniture
Join date: 19 Jan 2007
Posts: 780
06-29-2007 07:07
Have you turned on Loop in the upload window?
Absinthe Sautereau
Registered User
Join date: 26 Mar 2007
Posts: 86
06-29-2007 07:23
I would think you uploaded them without turnign on looping. However, if it is a long sequence of kneelign down, you still need to loop, but just on the last frame or several and you need to set that by percentage.
Archer Braun
Registered User
Join date: 12 Nov 2006
Posts: 190
06-29-2007 11:04
I've tried uploading them with loop both ticked and unticked. Looping simply seems to cycle the animation...while unticked, the anim simply hops the avi to its feet when it's done. I've tried adjusting the percentage, as well...but that only seems to shorten the cycle time...so the avi simply hops up sooner, rather than later.
I've made the anim 90 frames...with the final 30 set to be a static kneeling pose, and the final frame keyframed.
Absinthe Sautereau
Registered User
Join date: 26 Mar 2007
Posts: 86
06-29-2007 11:53
i am not inworld right now, and thus can't see the specific interface. There are three settings. 1 specified the leadin frames, the second specifies the loop frames and the third specifies the finish frames. The example I usually see given is when doign a walk, you would only do the "first step sequence" once, then you loop the walk sequence, finally you stop and do your last step exactly once. These parts are what I am referring to when i say percentages.

Take a look at VV's tutorial

/52/32/107495/1.html
Archer Braun
Registered User
Join date: 12 Nov 2006
Posts: 190
06-29-2007 19:24
Thanks, Absinthe and Paulo! I figured out the problem. You need to set the "animation start" slider to 100%. Once I did that...the anim uploaded and played without a problem. VV's tutorial clued me in to that.