Millie Thompson
Resident Moderator
Join date: 18 Dec 2002
Posts: 364
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10-21-2004 10:16
After spending some time in Poser carefully setting up an animation I find the movements of the model distort from their intended position, often times disrupting the entire animation. Left arm will pass through the head, rotate backwards in a move that would make anyone cringe.
How would I go about stoping that? I've tried locking the actors, but all that does is prevent me from changing their positions...
Any hints I can use?
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Ghoti Nyak
καλλιστι
Join date: 7 Aug 2004
Posts: 2,078
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10-21-2004 11:17
There might be better more automated ways of doing this, but I've found I can correct for this by adding additional keyframes at the points where body parts are pasing through eachother and instead rearrange the parts on that keyframe, essientially telling Poser where I want those parts to be whe nthat frame is played. Of course, sometimes this brings in new instances, but for the main it helps.
If there is an automatic way in Poser to detect limb collision and work around it, I'd love to know.
-Ghoti
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"Sometimes I believe that this less material life is our truer life, and that our vain presence on the terraqueous globe is itself the secondary or merely virtual phenomenon." ~ H.P. Lovecraft
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Yoshi Platini
Registered User
Join date: 23 Jul 2004
Posts: 111
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10-21-2004 11:18
From: Millie Thompson After spending some time in Poser carefully setting up an animation I find the movements of the model distort from their intended position, often times disrupting the entire animation. Left arm will pass through the head, rotate backwards in a move that would make anyone cringe.
How would I go about stoping that? I've tried locking the actors, but all that does is prevent me from changing their positions...
Any hints I can use? You're going to want to explore the wonders of the Spline Break tool in Poser's animation palette. And yes, as one who has thoroughly ruptured his rotator cuff, I can generally be found curled up in the fetal position beneath my workstation whenever my avie does that behind-the-back-of-the-neck thing with his arm to edit an object. -yoshi
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Toran Cruyff
Registered User
Join date: 25 Jun 2004
Posts: 11
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10-21-2004 12:16
Also you wanna make sure that all your inverse kinetics are off which can cause major distortions. 
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Zuzi Martinez
goth dachshund
Join date: 4 Sep 2004
Posts: 1,860
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10-21-2004 13:45
i don't have a dog's clue what i'm doing in Poser but when i had that problem i found that changing to linear section (orange) from spline section (green) cleared it up. kept wondering why bending the wrist required the avi to fling their arm in the air first.
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