How to look forward (internal animation)
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Atami Merlin
Registered User
Join date: 11 Aug 2007
Posts: 15
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12-04-2007 23:36
I scripted for testing internal animations. It worked but my avator noticed mouse cursor. so I cannot see her face properly. Thus I want to add lines to my script for her looking forward. Of course, I know internal animations list. http://wiki.secondlife.com/wiki/Internal_AnimationsI did confirm facial animations and relatives. but I cannot find "look_forword" or "look_left/right" or so. How can I make her look forwoad?
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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12-05-2007 04:33
From: Atami Merlin I scripted for testing internal animations. It worked but my avator noticed mouse cursor. so I cannot see her face properly. Thus I want to add lines to my script for her looking forward. Of course, I know internal animations list. http://wiki.secondlife.com/wiki/Internal_AnimationsI did confirm facial animations and relatives. but I cannot find "look_forword" or "look_left/right" or so. How can I make her look forwoad? I believe the head animates at priority 3? I can't remember exactly, but creating an anim of a higher priority will freeze it in place (priority is found (and settable) on the upload preview pane)
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Atami Merlin
Registered User
Join date: 11 Aug 2007
Posts: 15
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12-05-2007 08:32
You say I cannot evoke a internal anim to look forward, and have to make a simple original anim to do so. I thought I could evoke all internal animations. That's not correct.
I remember I cannot make a blink of an eyelid. thanks.
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Renee Roundfield
Registered User
Join date: 10 Mar 2006
Posts: 278
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12-05-2007 08:51
Well, you can make blinks of eyelids. Just have to do it in script instead of in the animation.
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Atami Merlin
Registered User
Join date: 11 Aug 2007
Posts: 15
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12-05-2007 08:59
I don't know that LSL function. Give me a refernce or URL.
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Xal Dryke
Registered User
Join date: 24 Jul 2007
Posts: 150
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12-05-2007 09:21
From: Atami Merlin I don't know that LSL function. Give me a refernce or URL. Try using http://wiki.secondlife.com/wiki/LSL_Portal . Seeing how you asked so nicely and all.
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Atami Merlin
Registered User
Join date: 11 Aug 2007
Posts: 15
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12-05-2007 14:26
please don't give me a puzzle.
llGetAnimationList & LLStopAnimation cause the avotor to be freezed, but she gazes mouse cursor and doesn't look forward.
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Bree Giffen
♥♣♦♠ Furrtune Hunter ♠♦♣♥
Join date: 22 Jun 2006
Posts: 2,715
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12-05-2007 19:12
Atami, what Void said is right. When your avatar moves her head to follow the mouse cursor...she is not being animated by any animation file. That is just how the avatars are programmed and no one can change it. There is no internal animation for that. To force your avatar to look forward you need to create and upload a new animation at priority 4.
I will send you a pose I just made. I locked the head, neck, chest, and waist in an upright position. When I play it I don't follow my mouse cursor.
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Atami Merlin
Registered User
Join date: 11 Aug 2007
Posts: 15
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12-06-2007 03:44
From: Bree Giffen Atami, what Void said is right. When your avatar moves her head to follow the mouse cursor...she is not being animated by any animation file. That is just how the avatars are programmed and no one can change it. There is no internal animation for that. To force your avatar to look forward you need to create and upload a new animation at priority 4.
I will send you a pose I just made. I locked the head, neck, chest, and waist in an upright position. When I play it I don't follow my mouse cursor. Thank you very much, Bree. and Void. Since the neck is locked, I cannot see some of nod or droop animations. But the focus of my concern is about facial animations. I understood what you and Void said.
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FalseBob Dobbs
Registered User
Join date: 24 Jul 2006
Posts: 3
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12-07-2007 13:44
You can orbit the camera around your head to see your face. Just hold CTRL-ALT while you click on the back of your head, swing your mouse left or right until your camera points where you can see.
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