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animation question

Aces Spade
Raise you One♠
Join date: 22 Sep 2003
Posts: 2,774
06-25-2004 19:21
Hi everyone,

I am hopeing my question will get answered, is there a way to lock just the arms into place while you pose the lower half of the body?? i am trying to do a butt wiggle but when i move my hips my arms move with it... any takers on this problem?


Aces
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From: someone
Posted by ZsuZsanna Raven
So where is the "i don't give a shit'' option?
Ulrika Zugzwang
Magnanimous in Victory
Join date: 10 Jun 2004
Posts: 6,382
Inverse Kinematics
06-26-2004 03:19
Turning on inverse kinematics for the arms will hold them in place while the rest of the body moves. You can turn on inverse kinematics in Poser 5 by selecting "Figure->Use Inverse Kinematics->...". Be careful, as I have noticed some strange behavior with inverse kinematics. Sometimes body parts will twist, leap, and intersect after a slight modification.

I recently did a complex Neo animation which took advantage of inverse kinematics to lock Neo's feet in place while his upper body moved. It saved a lot of time.

~Ulrika~
Sensual Casanova
Spoiled Brat
Join date: 28 Feb 2004
Posts: 4,807
06-26-2004 03:24
another way I have found that works is, if you slighty move a hand or arm in each frame.. I dunno why it works, but it does, you can even move it, then put it back to the orignal spot..
Aces Spade
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Join date: 22 Sep 2003
Posts: 2,774
06-26-2004 06:04
Thanks girls i will give them a try :D
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From: someone
Posted by ZsuZsanna Raven
So where is the "i don't give a shit'' option?
Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
06-26-2004 07:33
...or just delete them afterwards. Make your butt wiggle, don't worry bout the arms. Then open up the animation keyframe window and delete all the key frames for the arms if there are any, and copy the key frame from frame 1 to the last frame.

That way, the arms should be reset to the initial position across the whole animation.
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Aces Spade
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Join date: 22 Sep 2003
Posts: 2,774
06-26-2004 08:57
From: someone
Originally posted by Kris Ritter
...or just delete them afterwards. Make your butt wiggle, don't worry bout the arms. Then open up the animation keyframe window and delete all the key frames for the arms if there are any, and copy the key frame from frame 1 to the last frame.

That way, the arms should be reset to the initial position across the whole animation.


Ty kris i will try this as well.. i am still learning how to use the animation pallete, not really sure how to delete them but i will play with it later.. Hugs
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From: someone
Posted by ZsuZsanna Raven
So where is the "i don't give a shit'' option?
Ulrika Zugzwang
Magnanimous in Victory
Join date: 10 Jun 2004
Posts: 6,382
Animation Palate and Graphs
06-26-2004 10:28
Another benefit of using inverse kinematics is that if you manipulate the hips it will automatically add realistic motion to the upper (or lower body). Deleting frames will lead to a relatively still upper body resulting in an unnatural stiffness.

There are two really useful tools in Poser, the animation palate and graph window, which both can be accessed under the "Window" menu item.

The animation palate shows a grid of squares which represent body parts on the vertical axis and time on the horizontal axis. To eliminate the movement of a body part, select a horizontal row of squares and hit "delete". To time shift animations, select a large block of animations and slide them to the left or right. Further, one can copy a set of blocks (with ctrl-c or cmnd-c) and paste them into another spot (with ctrl-v or cmnd-v). One word of warning, the MacOS version of Poser crashes if you copy 2 blocks and try to paste it into more or less blocks (on accident).

The graph window is profoundly powerful. Poser uses a spline to create movement between keyframes. Sometimes the spline can create unwanted, exaggerated movements in the intermediate frames. The best way to fix that is to go into the graph and add extra intermediate keyframes for a body part to "tack down" the motion. (Another solution is to switch from "spline" to "linear" or "constant" in the animation palate.)

Once you have down inverse kinematics, the animation palate, and graphs, you'll know everything you'll need to be a Poser expert.

~Ulrika~
Aces Spade
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Join date: 22 Sep 2003
Posts: 2,774
06-26-2004 11:27
Ty TY Ty feed me MORE:p LOL
_____________________
From: someone
Posted by ZsuZsanna Raven
So where is the "i don't give a shit'' option?