Escaped Loon
Registered User
Join date: 30 Mar 2007
Posts: 47
|
04-14-2007 10:15
I couldntn't find an animation class on the list, so I'm taking a long shot here by asking some serious noob questions, perhaps *you* can help, or maybe you can provide a working link?
I only have DLed Qavimator and do not have Poser. Do I have to have Poser also or can I make AOs with only Qvimatior? I need to convert AVM file to upload it to SL, correct? What other program do I need to DL, if any, besides Qavimator, to convert my file?
The animating, key frame, positioning is no mystery to me, but specifying the animation to be a standing SL AO is.
If you can explain some steps to get my AVM file towards becoming a standing SL AO, I will write a song about you and sing it at your wedding, or divorce.,
|
Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
|
04-14-2007 10:54
I think there's a terminology problem here... I am not precisely sure but I think you are referring to animations within SL when you say "AOs".
An AO is an Animation Overrider, it's a specific device which contains animations, and plays them to override the default ones in certain circumstances. So, when it detects that you start walking, it will stop the default walk animation and play whatever walk animation you have loaded into it.
To upload an individual animation to SL you need to save it as a BVH file, which you can do with qavimator - all you need to do is just change the extension in the save box to .bvh rather than .avm. Saving as .avm does also save some extra keyframe data too though, so I always save as both, one for upload and one in case I want to edit it again.
Once you've paid the L$10 and have the animation file - note that you set it to loop and so on in the uploading interface within SL, and you should make sure to preview it thoroughly to make sure it's doing precisely what you want it to - you can then put it into an AO device, or use it in a gesture, or whatever you want. Instructions for doing that will depend on the device or use itself.
You don't need Poser for any of this. I use qavimator for all of my custom animations; it's perfect for my needs.
_____________________
http://ordinalmalaprop.com/forum/ - visit Ordinal's Scripting Colloquium for scripting discussion with actual working BBCode!
http://ordinalmalaprop.com/engine/ - An Engine Fit For My Proceeding, my Aethernet Journal
http://www.flickr.com/groups/slgriefbuild/ - Second Life Griefbuild Digest, pictures of horrible ad griefing and land spam, and the naming of names
|
Escaped Loon
Registered User
Join date: 30 Mar 2007
Posts: 47
|
04-14-2007 11:00
From: Ordinal Malaprop I think there's a terminology problem here... I am not precisely sure but I think you are referring to animations within SL when you say "AOs".
An AO is an Animation Overrider, it's a specific device which contains animations, and plays them to override the default ones in certain circumstances. So, when it detects that you start walking, it will stop the default walk animation and play whatever walk animation you have loaded into it.
To upload an individual animation to SL you need to save it as a BVH file, which you can do with qavimator - all you need to do is just change the extension in the save box to .bvh rather than .avm. Saving as .avm does also save some extra keyframe data too though, so I always save as both, one for upload and one in case I want to edit it again.
Once you've paid the L$10 and have the animation file - note that you set it to loop and so on in the uploading interface within SL, and you should make sure to preview it thoroughly to make sure it's doing precisely what you want it to - you can then put it into an AO device, or use it in a gesture, or whatever you want. Instructions for doing that will depend on the device or use itself.
You don't need Poser for any of this. I use qavimator for all of my custom animations; it's perfect for my needs. Excellent! thank you. Its working manually ATM.. good enuff! now how I'm I ever going to quit this game when the community is so damn helpful
|