At the beginning it works fine but some seconds later it misconfigures the speed (goes much faster ) and the size of the animation texture image.
How can I avoid that, and how do i get this working fine?
If you need to know any more info let me know.
CODE
default
{
state_entry()
{
llSetTextureAnim(ANIM_ON | SMOOTH | LOOP, ALL_SIDES, 0, 1, 0.0, 0.0, 0.75);
}
}