Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
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09-03-2008 05:04
I'd like to set up a BVH file for Qavimator that has better avatar dimensions -- ones that more closely represent av sizes in SL.
Anyone have any good suggestions on how to go about it? I suppose I could measure my avs' bone lengths and scale them as required for Qavimator.
I'll be happy to share any results.
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Cheree Bury
ChereeMotion Owner
Join date: 6 Jun 2007
Posts: 666
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09-08-2008 13:10
Can you change QAvimator's bone lengths individually? I don't see how to do that.
U-Poser does a great job of setting the lengths of bones. And the new one that is in beta is even better.
But I see no way of setting QAvimator's other than the overall size.
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Imnotgoing Sideways
Can't outlaw cute! =^-^=
Join date: 17 Nov 2007
Posts: 4,694
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09-08-2008 13:30
I don't know of any adjustments. And, as for sizes, the range of avatar size in SL is pretty big. My way of approaching it is to make the animation, upload it to the beta grid on your choice of avatar, and take notes of the size specific errors you see. (^_^)y
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Ilayda Reina
Registered User
Join date: 21 Nov 2007
Posts: 31
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09-08-2008 14:23
Qavimator's Avatar has short arms that cause trouble to create better animations.
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Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
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09-08-2008 16:21
I thought that the OFFSET values in the bvh files could do this, but evidently not.
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
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09-08-2008 21:44
It's open source, I suppose one can modify the source and compile it, if they are into that sort of thing.
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