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Adding No-Mod/No-Copy poseballs to an object

Zee Pixel
Registered User
Join date: 14 Feb 2006
Posts: 99
05-08-2007 11:26
I recently purchased a number of Transfer only pose balls from another user and I would love to be able to stuff these into a larger object and script it so that I have the sitter(s) switch from ball to ball via menu, rather than stand/sit, stand/sit, stand/sit...

Challenge... getting the permissions changed for the pose balls is not an option. :(

Is this even possible?

Zee
Johan Durant
Registered User
Join date: 7 Aug 2006
Posts: 1,657
05-08-2007 13:00
If they are no-mod then no, it is not possible.
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Anti Antonelli
Deranged Toymaker
Join date: 25 Apr 2006
Posts: 1,091
05-08-2007 13:38
I beg to differ; I believe even no-mod poseballs can have the animations ripped from them into your inventory, and then the animations can be dropped into another device of your choosing. The downside to this is, if the original poseball prims are indeed no-mod, then you'll never be able to put the animations back should you change your mind.

That said, rez the balls and take a good look at them; my impression is the vast majority of poseballs are indeed modifiable (otherwise one wouldn't be able to adjust the balls individually for height and such), and they just say "no modify" in your inventory because the scripts and possibly animations are protected this way. Regardless, nothing prevents you from dragging the animations out of them into your inventory. Just be sure and "edit linked parts" and get the animation from each individual ball.


Also, do take a look at the MLP, which is a free/open scripted device that does what it sounds like you're planning.

/54/89/106853/1.html

I imagine you can still find a free copy in-world if you look in Miffy Fluffy's profile under "picks".
Johan Durant
Registered User
Join date: 7 Aug 2006
Posts: 1,657
05-08-2007 13:48
From: Anti Antonelli

That said, rez the balls and take a good look at them; my impression is the vast majority of poseballs are indeed modifiable (otherwise one wouldn't be able to adjust the balls individually for height and such), and they just say "no modify" in your inventory because the scripts and possibly animations are protected this way.

True, check for this.
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Zee Pixel
Registered User
Join date: 14 Feb 2006
Posts: 99
05-08-2007 14:17
Ok, I double checked. I am able to rip the scripts and anims out of the ball prims themselves and move them to my inventory. I went ahead an bought a second copy of the least expensive one that I want to work with to experiment with. This is great advice above and I will try it out. I see that in the case of this couple's ball set that I'm working with that each ball has it's own set scripts and anim. I'm guess I'll probably be allright as long as these scripts are doing any cross communication dependent on the name of the source prim right?

Well... I'll report back my progress as soon as I have more info.

Thanks!

Zee
Zee Pixel
Registered User
Join date: 14 Feb 2006
Posts: 99
05-09-2007 11:29
Ok... I've run into a snag. The person who developed this set of couples balls I'm starting with has named all of the scripts and AO's identically in both balls... so the only differentiation between the scripts/AOs are the fact that they are physically in separate prims. Since they are No-Mod, I can't seem to rename them. So, I'm hesitant to try and stuff them both into a single prim using the MLP scripts suggested above as I don't know what will happen? Will it delete and replace, or refuse to add the second item? Sigh...

I guess I've got more testing to do :(
Zee Pixel
Registered User
Join date: 14 Feb 2006
Posts: 99
05-09-2007 14:11
Ok... I take two No-Mod/No-Copy objects and put them into a single prim where the objects have the exact same names, but are different objects. The system automatically renames the second object called "objectname" to "objectname 1".

I think I'm further along now in this effort, and now I know I have a sure fire way to rename a no-mod object as an added piece of education. :)

Just figured I'd share.

Zee
Anti Antonelli
Deranged Toymaker
Join date: 25 Apr 2006
Posts: 1,091
05-09-2007 17:39
That's great you're making progress; thanks for the update, and for taking the risk to see what happens when you put 2 identically named no-copy/mo-mod items into a prim. I'll file that tip away :cool:

Yeah it's annoying when animations themselves are no-mod and can't be renamed, especially since animations can't be modified anyway - there's no need to protect them that way. But I must admit I'm guilty of that too in my animation products, just from sheer laziness since it's an extra step to set them modifiable. I'll have to go check the perms on the stuff in my shop at some point.

Good luck with your project. The MLP is a fantastic device, but transferring a bunch of animations then setting up the menu then doing all the positioning can add up to a sizeable chunk of time. Having just the things you like, just how you like them, is well worth the time though :)
Luth Brodie
Registered User
Join date: 31 May 2004
Posts: 530
05-10-2007 23:14
From: Anti Antonelli

Yeah it's annoying when animations themselves are no-mod and can't be renamed, especially since animations can't be modified anyway - there's no need to protect them that way.


It sounds like the origional scripts work the same way that mine do and you must have the anim names exactally the same or it'll break. With those types of objects, I protect them breaking by making them no mod.
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Anti Antonelli
Deranged Toymaker
Join date: 25 Apr 2006
Posts: 1,091
05-11-2007 05:02
From: Luth Brodie
It sounds like the origional scripts work the same way that mine do and you must have the anim names exactally the same or it'll break. With those types of objects, I protect them breaking by making them no mod.

Ahh, good point. One can never be too diligent in protecting customers from the silly things some of them might do :)
Sensual Casanova
Spoiled Brat
Join date: 28 Feb 2004
Posts: 4,807
05-11-2007 13:49
From: Zee Pixel
I recently purchased a number of Transfer only pose balls from another user and I would love to be able to stuff these into a larger object and script it so that I have the sitter(s) switch from ball to ball via menu, rather than stand/sit, stand/sit, stand/sit...

Challenge... getting the permissions changed for the pose balls is not an option. :(

Is this even possible?

Zee


You can get a pose/sitting script and take the animation from the ball and incorporate into your furniture using your own script