Brendan Etzel
Registered User
Join date: 22 Jul 2007
Posts: 33
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04-14-2009 12:12
I need pouted lips in a pose so I want to use the SL kiss animation. From the Wiki it should be possible to use the UUID in a script since this bvh file is not in the download. "These animations can be triggered by the simulator, viewer, or scripts." I tried a number of UUID's but the script says it can't find the animation. The script I use works fine with animations from the object's inventory. llStartAnimation("1e8d90cc-a84e-e135-884c-7c82c8b03a14 "  ; The only thing I can think of is that the UUID is treated as a string and therefore not recognized. After hours of trying I really am at a loss here. Does anyone know what I am doing wrong ? Thanx
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Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
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04-14-2009 12:14
From: Brendan Etzel llStartAnimation("1e8d90cc-a84e-e135-884c-7c82c8b03a14 "  ; Have you tried doing "llStartAnimation ("express_kiss"  ;" instead? edit: before you ask: no.. I don't know why the wiki gives the uuid values. I don't think they can actually be used for anything in scripts.
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Cheree Bury
ChereeMotion Owner
Join date: 6 Jun 2007
Posts: 666
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04-14-2009 12:21
From: Brendan Etzel I need pouted lips in a pose so I want to use the SL kiss animation. From the Wiki it should be possible to use the UUID in a script since this bvh file is not in the download. "These animations can be triggered by the simulator, viewer, or scripts." I tried a number of UUID's but the script says it can't find the animation. The script I use works fine with animations from the object's inventory. llStartAnimation("1e8d90cc-a84e-e135-884c-7c82c8b03a14 "  ; The only thing I can think of is that the UUID is treated as a string and therefore not recognized. After hours of trying I really am at a loss here. Does anyone know what I am doing wrong ? Thanx Animations are never triggered by UUID. You must use the animation name. There are quite a few standard animations you can call by name including express_kiss. Try this: llStartAnimation("express_kiss"  ; Also look here for a list of all the internal animations: http://wiki.secondlife.com/wiki/Internal_Animations
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