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how get region position of avatar's hand?

Starlight Harbour
Registered User
Join date: 26 Dec 2007
Posts: 1
12-29-2009 10:31
I can't figure out how to find the region coordinates of a small object attached to an avatar's hand. I CAN get positions and local positions of loose prim roots and children, and of attached root and child, but none of those, or no algebraic combination, tells me the absolute region coordinates of the hand attachment point so I can move a real world object to that location. Can anyone help point me to the right document or commands?
Viktoria Dovgal
Join date: 29 Jul 2007
Posts: 3,593
12-29-2009 11:39
llGetPos() in an attachment's child prim will give you a different region position, but unfortunately it can't reflect animation movements. That movement is a client-side thing.
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
12-29-2009 21:01
unfortunately it's just not possible.

however, it is possible to target that attachment with particles, since they are also a client side effect.

dunno if that gives you another option to move forward or not.
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