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problem with avatar positioning in animation

Will Oppewall
Registered User
Join date: 28 Jan 2007
Posts: 3
09-21-2008 02:12
Hi,

I'm using DAZStudio to make a little kissing-scene. The animation looks very nice in DAZStudio. But when uploaded into SL, there is a wired effect I can't explain:

In the beginning, there is a great distance between the two avatars (start.jpg). In the end it is quite perfect (end.jpg). When adjusting the poseballs, so that the beginning is ok, the avatars are stuck together in the end.

AOs, ... were deactivated. The animation was uploaded using the following settings:
Priority: 4
In % 0.000
Out % 100.0
HandPose Relaxed
Expression Kiss
Preview while Standing
Ease In: 0.000
Ease Out: 0.000

I'm using: DAZStudio 2.2.2.20 / SL Viewer 1.20.15.92456 on a Mac.

I already imported the animation into Avimator - even there the animation looks ok. After saving the animation from Avimator and uploading in SL, the same effect remains.

Does anyone have an idea how to get rid of this problem?
Thanks for all your help!

Will
Will Oppewall
Registered User
Join date: 28 Jan 2007
Posts: 3
09-21-2008 08:27
After testing nearly the whole day, I found out that:

- it is possible to force the animation to move the abdomen and chest onto the correct position, by setting a small move in the opposit direction in the next frame: the animation is correct up to this "backmovement"-frame, then snaps back and moves again to the final position till the end of the animation (no - this does not happen in the DAZStudio or Avimator. There the animation is correct to the frame where the backmovement is, and then, the abdomen and chest does not move any longer - it is fixed as it is supposed to be).

- this problem (that the change of rotations last too long in sl and are not finished in the key-frame they're supposed to be) only occurs on abdomen/chest-movements

- the problem also occurs, when I add additional frames in the end of an animation. An Upload before - the animation is perfect. Simply adding 1 second (30 frames) more after the last keyframe, and the animation of the abdomen/chest takes one second more; in DAZStudio the additional second is "static" (nothing is moving).