Natalie Oe
Huh?
Join date: 3 Oct 2005
Posts: 679
|
06-14-2008 21:54
Hi
I created an animation in poser 6, Its a walking animation and the arms are completely still (holding a boquet) however when I upload to secondlife and walk the arms flap like chicken wings lol.
I know this has something to do with the optimization but do any of you know how I can stop the optimimizing (I cant find it) or smooth it out.
I've checked everything in poser so its definatley not that.
Nat
_____________________
Seeking texture artists interested in commission based selling space. For more information please contact Natalie Oe in world
|
Deira Llanfair
Deira to rhyme with Myra
Join date: 16 Oct 2006
Posts: 2,315
|
06-15-2008 05:13
Hi Natalie - did you move all of the arm joints in frame 2? Including the collar? Check you have moved them all by a few degrees at least - hand, forearm, shoulder and collar. THis could be the cause of your unexpected movements.
_____________________
Deira  Must create animations for head-desk and palm-face!.
|
Natalie Oe
Huh?
Join date: 3 Oct 2005
Posts: 679
|
06-15-2008 19:06
From: Deira Llanfair Hi Natalie - did you move all of the arm joints in frame 2? Including the collar? Check you have moved them all by a few degrees at least - hand, forearm, shoulder and collar. THis could be the cause of your unexpected movements. Hi Diera I'm pretty sure I did but I will check again. Thanks  Nat
_____________________
Seeking texture artists interested in commission based selling space. For more information please contact Natalie Oe in world
|
Deira Llanfair
Deira to rhyme with Myra
Join date: 16 Oct 2006
Posts: 2,315
|
06-16-2008 01:53
Your upload priority will need to be 3, at least, I should think - you will need to override the default walk, otherwise the default arm movements may show through.
_____________________
Deira  Must create animations for head-desk and palm-face!.
|