RacerX Gullwing
Magic Rabbit
Join date: 18 Jun 2004
Posts: 371
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06-12-2006 14:04
watch this short film see if you can tell me how to fix this click this to see a tiny film Why in sl does that animation move down when it starts? It does it in the upload window also in poser the feet stay in one spot. There locked in place. Very frustrating making animations in poser and importing them only to see that what you spent hours on isn't what you see in second life.
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Michael Martinez
Don't poke me!
Join date: 28 Jul 2004
Posts: 515
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06-12-2006 14:15
BVH depends on hip for movement. So have to do your animation with the hip height of you avie (Have to figure this out based on each avie, in this case yours).
So the animation you setup has a hip height of 1.1 (using just a #), while the avie you have in SL has a hip height of 1.35, so when the animation plays it looks like you are lowering (as height of animation hip is lower then your avie hip) then jumping off the ground, because the hip in the animation is 0.25 lower then your avie hip height.
if that made any sense..heh
I have my avie hip height saved, so when i do animation for me, they are exact...for others I have to guess based on how much taller, or shorter then my avie.
So to make a long story short, have to raise the hip up in your animation until it matchs your avie's hip height.
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There are no significant bugs in our released software that any significant number of users want fixed. (Bill Gates)
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RacerX Gullwing
Magic Rabbit
Join date: 18 Jun 2004
Posts: 371
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06-12-2006 17:21
ok thank you glad it could be explained
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